Reveal Act Automap Key:		VK_SUBTRACT
Reveal Level Automap Key:	-1
Center Map Scroll Key:		VK_PAUSE
Quick Exit Game Key:		-1
Quick Back To Town Key:		VK_BACK
Quick Next Game Key:		-1
View Equipment Key:			VK_0
Auto Reveal Act: 1

// new features
Auto Next Game Name: 1
Auto Next Game Password: 0
First Player Stat Key:		VK_6
Previous Player Stat Key:	VK_7
Next Player Stat Key:		VK_8
View Player Stats Key:		VK_9
Keep Game Window Toggle:	0, VK_5
Minimap Toggle:			1,-1
Server Ip Toggle:		1, -1
Minimap Cell Colour:		12
Minimap Size:			6
// format: Minimap Cells[level number][cell no.1, cell no.2, ...] : 1 // 1 for enable, -1 for disable
// example:
//Minimap Cells[Catacombs Level 2][Catacombs Level 3]: 1
//Minimap Cells[Catacombs Level 3][Catacombs Level 4]: 1
//Act1:
Minimap Cells[Blood Moor][Den of Evil]: 1 
Minimap Cells[Stony Field][Cairn Stone]: 1
Minimap Cells[Black Marsh][Forgotten Tower]: 1
Minimap Cells[Dark Wood][Tree of Inifuss]: 1
Minimap Cells[Catacombs Level 2][Catacombs Level 3]: 1
Minimap Cells[Catacombs Level 3][Catacombs Level 4]: 1

//Act2:
Minimap Cells[Far Oasis][Maggot Lair Level 1]: 1
Minimap Cells[Maggot Lair Level 1][Maggot Lair Level 2]: 1
Minimap Cells[Maggot Lair Level 2][Maggot Lair Level 3]: 1
Minimap Cells[Lost City][Claw Viper Temple Level 1]: 1
Minimap Cells[Claw Viper Temple Level 1][Claw Viper Temple Level 2]: 1
Minimap Cells[Arcane Sanctuary][Horazon's Journal]: 1
Minimap Cells[Canyon of Magi][Staff Tomb Level]: 1

//Act3:
Minimap Cells[Kurast Bazaar][Ruined Temple]: 1
Minimap Cells[Durance of Hate Level 1][Durance of Hate Level 2]: 1
Minimap Cells[Durance of Hate Level 2][Durance of Hate Level 3]: 1

// Act 4
Minimap Cells[Plains of Despair][Izual on Minimap]: 1
Minimap Cells[River of Flame][Hellforg on Minimap]: 1

// Act 5
Minimap Cells[Crystalline Passage][Frozen River]: 1
Minimap Cells[Frozen River][Anya on Minimap]: 1
Minimap Cells[118][Arreat Summit]: 1
Minimap Cells[Worldstone Keep Level 1][Worldstone Keep Level 2]: 1
Minimap Cells[Worldstone Keep Level 2][Worldstone Keep Level 3]: 1
Minimap Cells[Worldstone Keep Level 3][Throne Destruction]: 1

// for anti-detection, let it be if you dont know what it means
Extrawork Dll Action:		-1
Version Checking Dll Action: -1

// 1 -- unload hackmap when warden is active
// 0 -- keep loaded
// -1 -- dump unknown warden mod and unload
Unknown Warden Mod Action: 1

//Locale MPQ:"d2locale.mpq"
Localization Support: 0
Use Custom Font Toggle:	-1, VK_U
Right Click Swap Toggle: 1, -1

// Below is Dangerous Monster defining
// chicken dangerous monsters toggle, disable by default
Dangerous Monster Chicken Toggle: 0, -1
// specify player's reaction when you meet dangerous monster. support two choices: "exit game" or "back to town"
Dangerous Monster Action: exit game
// define dangerous monster, format:
// Dangerous Monster[Monster Index 1, Monster Index 2]: resistance type, resistance threshold // resistance type can be one of fr, cr, lr, pr; resistance thresold ranges between -127 and 128
// for example:
Dangerous Monster[Black Soul 1, Black Soul 2]: lr,-30 // fr, cr, lr, pr
// the above line means chicken out(return town or exit game) when you meet black soul and your lighting resistance is below -30

// end

Full Visuals Toggle:		1, VK_MULTIPLY
//Weather Toggle:		1, VK_MULTIPLY
//Infravision Toggle:		1, VK_MULTIPLY
//Light Radius Toggle:		1, VK_MULTIPLY
//Screen Shake Toggle:		1, VK_MULTIPLY

Hidden Corpses Toggle:		0, VK_MULTIPLY
Automap Monsters Toggle:	1, VK_DIVIDE
Automap Level Names Toggle:	1, VK_DIVIDE
Automap Chests Toggle:		1, VK_DIVIDE
Automap Items Toggle:		1, VK_DIVIDE
Automap Missiles Toggle:	1, VK_DIVIDE
Automap Corpses Toggle:		0, -1
Automap Active Rooms Toggle:	0, -1
Hidden Items Toggle:		0, VK_ADD
Scroll Map Toggle:		0, VK_SCROLL
Automap Screen Area Toggle:	0, VK_SCROLL
Monster TC Toggle:		1, -1
Monster Level Toggle:		1, -1
Monster Resists Toggle:	0, -1
Game Time Toggle:		1, -1
Clock Toggle:			1, -1
Perm Show Orbs Toggle:		1, -1
Drop Protect Toggle:		1, -1
Input Line Toggle:		0, -1
Out Town Select Toggle:		0, -1

//Example keys without NUMPAD (0,9,8,7) :-
//Reveal Act Automap Key:	VK_0
//Full Visuals Toggle:		1, VK_9
//Automap Monsters Toggle:	1, VK_8
//Hidden Items Toggle:		1, VK_7

Automap Party Default:		1
Automap Names Default:		1

Mini Shrines Toggle:		1, -1
Level Name Colour:		White
Staff Tomb Level Desc:		" %2*"
Diagonal Scroll Toggle:		1, -1
Map Scroll Speed:		16
Life Bar Transparency:		2 //-1
Life Bar Colour:		0x08 //-1
Socket Protect Toggle:		0, -1

Chicken Life Toggle:		0, -1
Chicken Hostile Toggle:		0, -1
Chicken Hostile Nearby Toggle:	0, -1
Chicken Life:			0
Chicken Hostile Life:		0
Chicken Hostile Nearby Life:	0
Chicken Life Percent:		0 // 0~100
Chicken Hostile Life Percent:	0 // 0~100
Chicken Hostile Nearby Life Percent:	0 // 0~100

Player Blob File:		0
Monster Blob File:		0
Object Blob File:		0
Missile Blob File:		"blobdot"
Item Blob File:			0

//Example :-
//Object Blob File:		"blobcircle"

Automap Active Rooms Colour:	0x19
Automap Screen Area Colour:	0x19

Closed Chest Colour:		0x09
Locked Chest Colour:		0x09

Hostile Missile Colour:		0x62
Guided Missile Colour:		0x5b
Tracer Missile Colour:		0x97
Other Missile Colour:		-1

Missile Colours[All Arrows]:	-2
//Missile Colours[Firewall, FireSmall, FireMedium]: -2
//Missile Colours[FrozenOrbBolt, FrozenOrbNova]: -2
Missile Corpses[Vine Beast Death]: 0

Rune Numbers Toggle:		1, -1
Socket Numbers Toggle:		1, -1
Item Levels Toggle:		1, -1
Item Value Toggle:		0, -1
Unit Numbers Toggle:		0, -1 //for testing
Item Indexs Toggle:		0, -1 //for mods
View Socketables Toggle:	0, -1
Item Basic Stats Toggle:	0, -1
Quest Item Colour:		-1
Hidden Items Level:		0

Ethereal Item Prefix: "[Eth]"
Ethereal Item Postfix: ""

//Item Colours[?]:		?

//Example :-
//Item Colours[Shako][Unique]:	1,0x20 //show unique shako name red and automap white
//Item Colours[Ear]: -1,-2 //hide ears

Item Colours[Jewel]:		-1
Charm Colours[1+]:		Purple
Rune Colours[12+]:		Gold
Rejuv Pot Colours[1+]:		-1
Healing Pot Colours[1+]:	-1
Mana Pot Colours[1+]:		-1
Gem Colours[1+]:		-1
Amethyst Colours[1+]:		-1
Topaz Colours[1+]:		-1
Sapphire Colours[1+]:		-1
Emerald Colours[1+]:		-1
Ruby Colours[1+]:		-1
Diamond Colours[1+]:		-1
Skull Colours[1+]:		-1

Item Colours[2140-2146][2]:     -1,0x62   //keys for 1.11+

//Examples :-
//Gem Colours[Chipped]:		Purple //show chipped gem names purple
//Rune Colours[12+]:		Gold //show 12 and above runes names gold

Good Gold Number:		5000
Good Gold Colour:		Gold
Poor Gold Colour:		-1

//Example :-
//Poor Gold Colour:		-1,-2 //dont show < number of good gold at all

Monster Desc Colour:		Red
//Monster Colours[?]:		?
//Monster Death Anims[?]:	?
Monster Death Anims[Shenk]:	0
Monster Corpses[Wake of Fire-Death Sentry]: 0
//Monster Corpse Colours[?]:	x

//Examples :-
//Monster Colours[?]:		-1 //show monster in default colour
//Monster Colours[?]:		-2 //dont show monster on automap
//Monster Colours[Undead Stygian Doll]: 0x20 //show undead stygiandoll's white on automap 
//Monster Colours[Wake of Fire-Death Sentry]: 0x20 //show traps on automap
//Monster Death Anims[1+]:	0 //dont show any monster death anims 
//Monster Death Anims[Andariel]: 0 //dont show andariel death anim 

Normal Monster Colour:		0x62
Boss Monster Colour:		0x5b
Minion Monster Colour:		0x5b
Champion Monster Colour:	0x5b
Act5 Barbarian Colour:		0xcb

Neutral Player Colour:		0x62
Hostile Player Colour:		0x5b

Normal Corpse Colour:		0x08
Boss Corpse Colour:		0x08
Minion Corpse Colour:		0x08
Champion Corpse Colour:		0x08

Extra Strong Desc:		"S"
Extra Fast Desc:		"F"
Cursed Desc:			"C"
Magic Resistant Desc:		"%8m"
Fire Enchanted Desc:		"%1f"
Champion Desc:			0
Lightning Enchanted Desc:	"%9L"
Cold Enchanted Desc:		"%3c"
Thief Desc:			0
Mana Burn Desc:			0
Teleportation Desc:		"T"
Spectral Hit Desc:		0
Stone Skin Desc:		"%4s"
Multiple Shots Desc:		"M"
Ghostly Desc:			0
Fanatic Desc:			0
Possessed Desc:			0
Berserker Desc:			0

Might Aura Desc:		0
Holy Fire Aura Desc:		0
Blessed Aim Aura Desc:		0
Holy Freeze Aura Desc:		0
Holy Shock Aura Desc:		0
Conviction Aura Desc:		0
Fanaticism Aura Desc:		0

Physical Immunity Desc:		"%4i"
Magic Immunity Desc:		0 //"%8i"
Fire Immunity Desc:		0 //"%1i"
Lightning Immunity Desc:	"%9i"
Cold Immunity Desc:		0 //"%3i"
Poison Immunity Desc:		0 //"%2i"
