<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="38135">MeleeHandAttack</name>
		<type>Attack</type>
		<maxrange>1.75</maxrange>
		<rate type="Unit">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Attack_melee</anim>
		<idleanim>Idle</idleanim>
		<impacteffect>effects\impacts\melee</impacteffect>
		<targetspeedboost>1</targetspeedboost>
		<basedamagecap>1</basedamagecap>
	</action>
	<action>
		<name stringid="42873">GuardianAttack</name>
		<type>Attack</type>
		<maxrange>1.75</maxrange>
		<rate type="Guardian">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>Attack_melee</anim>
		<idleanim>Idle</idleanim>
		<impacteffect>effects\impacts\melee</impacteffect>
		<targetspeedboost>1</targetspeedboost>
		<basedamagecap>1</basedamagecap>
	</action>
	<action>
		<name stringid="38118">BuildingAttack</name>
		<type>Attack</type>
		<rangedlogic>1</rangedlogic>
		<maxrange>6</maxrange>
		<rate type="LogicalTypeShipsAndBuildings">1.0</rate>
		<attackaction>1</attackaction>
		<speedboost>1</speedboost>
		<anim>Raze_attack</anim>
		<idleanim>Raze_idle</idleanim>
		<projectile>TorchProjectile</projectile>
		<impacteffect>effects\impacts\torch</impacteffect>
	</action>
	<action>
		<name stringid="38142">TrampleHandAttack</name>
		<type>Attack</type>
		<maxrange>1.75</maxrange>
		<rate type="Unit">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<speedboost>1</speedboost>
		<anim>Attack_trample</anim>
		<idleanim>Idle</idleanim>
		<impacteffect>effects\impacts\melee</impacteffect>
		<damage>6.5</damage>
		<rof>1.0</rof>
		<targetspeedboost>1</targetspeedboost>
		<basedamagecap>1</basedamagecap>
	</action>
	<action>
		<name stringid="38137">DefendHandAttack</name>
		<type>Attack</type>
		<maxrange>1.75</maxrange>
		<rate type="Unit">1.0 </rate>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<speedboost>1</speedboost>
		<anim>Attack_melee</anim>
		<idleanim>Idle</idleanim>
		<impacteffect>effects\impacts\melee</impacteffect>
		<damage>6.5</damage>
		<rof>1.0</rof>
		<targetspeedboost>1</targetspeedboost>
		<basedamagecap>1</basedamagecap>
	</action>
	<action>
		<name stringid="48954">GreatHeart2</name>
		<type>AutoRangedModify</type>
		<active>1</active>
		<maxrange>24</maxrange>
		<persistent>1</persistent>
		<modifytype>MaxHP</modifytype>
		<modifymultiplier>1.2</modifymultiplier>
		<modelattachment>effects\ypack_auras\daimyopower.xml</modelattachment>
		<modelattachmentbone>bonethatdoesntexist</modelattachmentbone>
	</action>
	<tactic>
		Melee
		<action>GreatHeart2</action>
		<action priority="100">BuildingAttack</action>
		<action priority="75">GuardianAttack</action>
		<action priority="25">MeleeHandAttack</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death_by_melee</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
	<tactic>
		Trample
		<speedmodifier>0.5</speedmodifier>
		<action>GreatHeart2</action>
		<action priority="100">BuildingAttack</action>
		<action priority="75">GuardianAttack</action>
		<action priority="25">TrampleHandAttack</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death_by_melee</deathanim>
		<walkanim>Highstep</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
	<tactic>
		Defend
		<action>GreatHeart2</action>
		<action priority="100">BuildingAttack</action>
		<action priority="75">GuardianAttack</action>
		<action priority="25">DefendHandAttack</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
		<idleanim>Idle</idleanim>
		<boredanim>Bored</boredanim>
		<deathanim>Death_by_melee</deathanim>
		<walkanim>Walk</walkanim>
		<joganim>Jog</joganim>
		<runanim>Run</runanim>
	</tactic>
</tactics>