<?xml version="1.0" encoding="utf-8"?>

<homecity>
	<civ>Dutch</civ>
	<name>$$36884$$</name>
	<heroname>$$43032$$</heroname>
	<gatherpointunit>HomeCityGatherFlag</gatherpointunit>
	<visual>dutch\dutch_homecity.xml</visual>
	<watervisual>dutch\dutch_homecity_water.xml</watervisual>
	<backgroundvisual>dutch\dutch_background.xml</backgroundvisual>
	<pathdata>dutch\dutch_homecity_pathable.gr2</pathdata>
	<camera>dutch\dutch_homecity_camera.cam</camera>
	<widescreencamera>dutch\dutch_homecity_widescreencamera.cam</widescreencamera>
	<transportroundtriptime>1</transportroundtriptime>
	<transportactivationtime>0</transportactivationtime>
	<level>10</level>
	<skillpoints>9</skillpoints>
	<lightset>Amsterdam</lightset>
	<watertype>Amsterdam</watertype>
	<numpropunlocksearned>0</numpropunlocksearned>
	<ambientsounds>homecity\dutchambientsounds.xml</ambientsounds>
	<xsai>generic_city</xsai>
	<coffers>
		<current>
			<food>0</food>
			<wood>0</wood>
			<gold>0</gold>
			<fame>0</fame>
			<ships>0</ships>
			<skillpoints>0</skillpoints>
			<xp>0</xp>
		</current>
		<maximum>
			<food>0</food>
			<wood>0</wood>
			<gold>0</gold>
			<fame>0</fame>
			<ships>0</ships>
			<skillpoints>-1</skillpoints>
			<xp>-1</xp>
		</maximum>
	</coffers>
	<cards>
		<card>
			<name>HCShipEnvoyTeam</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipSettlers1</prereqtech>
			<age>0</age>
			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSettlers1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSettlers2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipSettlers1</prereqtech>
			<age>1</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSettlers3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSettlers2</prereqtech>
			<age>0</age>
			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates1</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>300</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipFoodCrates1</prereqtech>
			<age>1</age>
			<displayunitcount>600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFoodCrates2</prereqtech>
			<age>1</age>
			<displayunitcount>700</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFoodCrates3</prereqtech>
			<age>2</age>
			<displayunitcount>1000</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates5</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipFoodCrates4</prereqtech>
			<age>3</age>
			<displayunitcount>1600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates1</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>300</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipWoodCrates1</prereqtech>
			<age>1</age>
			<displayunitcount>600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipWoodCrates2</prereqtech>
			<age>1</age>
			<displayunitcount>700</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipWoodCrates3</prereqtech>
			<age>2</age>
			<displayunitcount>1000</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates5</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipWoodCrates4</prereqtech>
			<age>3</age>
			<displayunitcount>1600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates1</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>300</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipCoinCrates1</prereqtech>
			<age>1</age>
			<displayunitcount>600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipCoinCrates2</prereqtech>
			<age>1</age>
			<displayunitcount>700</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipCoinCrates3</prereqtech>
			<age>2</age>
			<displayunitcount>1000</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSheep1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSheep2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipSheep1</prereqtech>
			<age>2</age>
			<displayunitcount>15</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoveredWagons</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSurgeons</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>2</displayunitcount>
		</card>
		<card>
			<name>HCXPShipSurgeons2</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSurgeons</prereqtech>
			<age>1</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPMasterSurgeons</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSurgeons</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCExplorerDutch</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCShipBalloons</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCXPAdvancedBalloon</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipBalloons</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCShipPikemen1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipPikemen2</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipPikemen1</prereqtech>
			<age>2</age>
			<displayunitcount>10</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHalberdiers1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHalberdiers2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipHalberdiers1</prereqtech>
			<age>3</age>
			<displayunitcount>10</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipHalberdiersRepeat</name>
			<maxcount>-1</maxcount>
			<level>10</level>
			<prereqtech>HCShipHalberdiers3</prereqtech>
			<age>3</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHalberdiers3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipHalberdiers2</prereqtech>
			<age>2</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHalberdiers4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipHalberdiers3</prereqtech>
			<age>3</age>
			<displayunitcount>11</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPMilitaryReforms</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipHalberdiers4</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCShipHalberdiers5</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipHalberdiers4</prereqtech>
			<age>3</age>
			<displayunitcount>13</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSkirmishers1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSkirmishers2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipSkirmishers1</prereqtech>
			<age>3</age>
			<displayunitcount>9</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSkirmishers3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSkirmishers2</prereqtech>
			<age>2</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSkirmishers5</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipSkirmishers3</prereqtech>
			<age>3</age>
			<displayunitcount>14</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCInfantryDamageDutch</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSkirmishers2</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCInfantryHitpointsDutchTeam</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCInfantryDamageDutch</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCInfantryCombatDutch</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCInfantryHitpointsDutchTeam</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCShipHussars1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHussars2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipHussars1</prereqtech>
			<age>2</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHussars3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipHussars2</prereqtech>
			<age>3</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipRuyters1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipRuyters2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipRuyters1</prereqtech>
			<age>3</age>
			<displayunitcount>11</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipRuyters3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipRuyters2</prereqtech>
			<age>2</age>
			<displayunitcount>9</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipRuyters4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipRuyters3</prereqtech>
			<age>3</age>
			<displayunitcount>13</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipRuyters5</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCShipRuyters4</prereqtech>
			<age>3</age>
			<displayunitcount>17</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipDutchCounterCavForce</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipRuyters4</prereqtech>
			<age>3</age>
			<displayunitcount>14</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCCavalryCombatDutch</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipRuyters2</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCShipGrenadiers1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipGrenadiers2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipGrenadiers1</prereqtech>
			<age>3</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFalconets1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFalconets2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipFalconets1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCulverins1</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCAdvancedArtillery</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCMortarsDamageDutchTeam</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCShipMortars1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCMortarsDamageDutchTeam</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipMortarsTeam</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCShipMortars1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
		</card>
		<card>
			<name>HCShipCannons1</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipPetards1</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>6</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCBanks1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCBanks2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCBanks1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCBetterBanks</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCBanks2</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCXPBankWagon</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCBetterBanks</prereqtech>
			<age>1</age>
			<displayunitcount>1</displayunitcount>
		</card>
		<card>
			<name>HCNativeLore</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
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		<card>
			<name>HCNativeChampionsDutchTeam</name>
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			<level>10</level>
			<prereqtech>HCNativeWarriors</prereqtech>
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		<card>
			<name>HCNativeTreaties</name>
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			<level>0</level>
			<prereqtech>HCNativeLore</prereqtech>
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		<card>
			<name>HCNativeWarriors</name>
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			<prereqtech>HCNativeTreaties</prereqtech>
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		<card>
			<name>HCAdvancedTradingPost</name>
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			<level>25</level>
			<prereqtech>HCNativeWarriors</prereqtech>
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		<card>
			<name>HCColonialMilitia</name>
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			<level>0</level>
			<prereqtech>HCFrontierDefenses</prereqtech>
			<age>0</age>
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		<card>
			<name>HCPioneers</name>
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			<level>0</level>
			<prereqtech>HCFrontierDefenses</prereqtech>
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		<card>
			<name>HCFrontierDefenses</name>
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			<level>0</level>
			<prereqtech>-1</prereqtech>
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		<card>
			<name>HCFrontierDefenses2</name>
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			<prereqtech>HCAdvancedArsenal</prereqtech>
			<age>2</age>
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		<card>
			<name>HCImprovedBuildings</name>
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			<level>10</level>
			<prereqtech>HCPioneers</prereqtech>
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		<card>
			<name>HCHeavyFortifications</name>
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			<prereqtech>HCExtensiveFortifications</prereqtech>
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		<card>
			<name>HCXPUnlockFort2</name>
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			<prereqtech>HCHeavyFortifications</prereqtech>
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		<card>
			<name>HCAdvancedArsenal</name>
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			<prereqtech>HCColonialMilitia</prereqtech>
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			<name>HCUnlockFort</name>
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		<card>
			<name>HCExtensiveFortifications</name>
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			<prereqtech>HCUnlockFort</prereqtech>
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			<name>HCFencingSchool</name>
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			<name>HCRidingSchool</name>
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			<prereqtech>-1</prereqtech>
			<age>1</age>
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			<name>HCRoyalDecreeDutch</name>
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			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
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		<card>
			<name>HCAdvancedMill</name>
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			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
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			<name>HCCheapMarketsTeam</name>
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			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
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			<name>HCAdvancedMarket</name>
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			<level>0</level>
			<prereqtech>HCCheapMarketsTeam</prereqtech>
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			<name>HCAdvancedPlantations</name>
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			<level>25</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
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		<card>
			<name>HCAdvancedDock</name>
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			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
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		<card>
			<name>HCUnlockFactory</name>
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			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>1</displayunitcount>
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		<card>
			<name>HCRobberBarons</name>
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			<level>10</level>
			<prereqtech>HCUnlockFactory</prereqtech>
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			<displayunitcount>1</displayunitcount>
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		<card>
			<name>HCXPRanching</name>
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			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
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			<name>HCXPShipSpies1</name>
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		<card>
			<name>HCXPShipSpies2</name>
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		<card>
			<name>HCXPAgents</name>
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		<card>
			<name>HCFishMarket</name>
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			<prereqtech>-1</prereqtech>
			<age>0</age>
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		<card>
			<name>HCRenderingPlant</name>
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			<level>10</level>
			<prereqtech>HCFishMarket</prereqtech>
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		<card>
			<name>HCSchooners</name>
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			<name>HCSawmills</name>
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		<card>
			<name>HCExoticHardwoods</name>
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			<name>HCIronmonger</name>
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			<name>HCSilversmith</name>
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			<prereqtech>HCIronmonger</prereqtech>
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			<name>HCRoyalMint</name>
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			<level>25</level>
			<prereqtech>HCSilversmith</prereqtech>
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		<card>
			<name>HCXPSouthSeaBubble</name>
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			<level>40</level>
			<prereqtech>HCRoyalMint</prereqtech>
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			<name>HCFoodSilos</name>
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			<prereqtech>-1</prereqtech>
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			<name>HCSustainableAgriculture</name>
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			<prereqtech>HCFoodSilos</prereqtech>
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			<name>HCRefrigeration</name>
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			<level>25</level>
			<prereqtech>HCSustainableAgriculture</prereqtech>
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		<card>
			<name>HCXPColbertism</name>
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			<level>25</level>
			<prereqtech>HCRefrigeration</prereqtech>
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			<name>HCSpiceTradeTeam</name>
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			<prereqtech>-1</prereqtech>
			<age>1</age>
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		<card>
			<name>HCMedicine</name>
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			<level>25</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
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			<name>HCRumDistillery</name>
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			<level>0</level>
			<prereqtech>-1</prereqtech>
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		<card>
			<name>HCCigarRoller</name>
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			<prereqtech>HCRumDistillery</prereqtech>
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			<level>10</level>
			<prereqtech>HCCigarRoller</prereqtech>
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			<name>HCStonemasons</name>
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			<prereqtech>-1</prereqtech>
			<age>1</age>
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			<name>HCXPLandGrab</name>
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			<level>25</level>
			<prereqtech>HCStonemasons</prereqtech>
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			<name>HCDutchEastIndiaCompany</name>
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			<level>25</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
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			<name>HCShipCaravels1</name>
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			<name>HCShipCaravels2</name>
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			<name>HCNavalCombat</name>
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			<prereqtech>-1</prereqtech>
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			<name>HCMercsSwissPikemen</name>
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			<name>HCXPMercsFusiliersRepeat</name>
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		<card>
			<name>HCMercenaryLoyalty</name>
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			<name>HCPrivateers</name>
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		<card>
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		<card>
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			<revoltcard/>
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		<card>
			<name>HCREVShipIronclads</name>
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			<level>0</level>
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			<revoltcard/>
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		<card>
			<name>HCREVShipFortWagon</name>
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			<prereqtech>XPRevolution</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
			<revoltcard/>
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	<decks>
		<deck>
			<name>$$41681$$</name>
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				<card>HCShipSettlers1</card>
				<card>HCShipCoinCrates1</card>
				<card>HCShipWoodCrates1</card>
				<card>HCFrontierDefenses</card>
				<card>HCShipPikemen1</card>
				<card>HCShipHalberdiers1</card>
				<card>HCShipHalberdiers2</card>
				<card>HCShipSkirmishers1</card>
				<card>HCShipHussars1</card>
				<card>HCShipRuyters1</card>
				<card>HCCheapMarketsTeam</card>
				<card>HCBanks1</card>
				<card>HCShipFalconets1</card>
				<card>HCAdvancedArtillery</card>
				<card>HCUnlockFort</card>
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		</deck>
		<deck>
			<name>$$41682$$</name>
			<default/>
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				<card>HCShipCoinCrates1</card>
				<card>HCShipWoodCrates1</card>
				<card>HCFrontierDefenses</card>
				<card>HCShipPikemen1</card>
				<card>HCShipHalberdiers1</card>
				<card>HCShipHalberdiers2</card>
				<card>HCShipSkirmishers1</card>
				<card>HCShipHussars1</card>
				<card>HCShipRuyters1</card>
				<card>HCCheapMarketsTeam</card>
				<card>HCBanks1</card>
				<card>HCShipFalconets1</card>
				<card>HCAdvancedArtillery</card>
				<card>HCUnlockFort</card>
			</cards>
		</deck>
		<revoltdeck>
			<name>$$45518$$</name>
			<cards>
				<card>HCREVShipGatlingGuns</card>
				<card>HCREVShipColonialMilitia</card>
				<card>HCREVShipIronclads</card>
				<card>HCREVShipFortWagon</card>
			</cards>
		</revoltdeck>
	</decks>
	<building>
		<name>Estate</name>
		<visual>
			<file>dutch\dutch estate.xml</file>
			<bone>bone_estate</bone>
		</visual>
		<uix>150</uix>
		<uiy>200</uiy>
		<camera>dutch\dutch_homecity_estate_camera.cam</camera>
		<widescreencamera>dutch\dutch_homecity_estate_camera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\estate_icon</portrait>
		<displaynamestringid>24968</displaynamestringid>
		<rolloverstringid>25537</rolloverstringid>
		<obtainabletechs/>
		<activetechs/>
		<validunits/>
		<units/>
		<mercbuilding>1</mercbuilding>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Market</name>
		<visual>
			<file>dutch\dutch_tradecenter.xml</file>
			<bone>bone_market</bone>
		</visual>
		<uix>250</uix>
		<uiy>375</uiy>
		<camera>dutch\dutch_homecity_market_camera.cam</camera>
		<widescreencamera>dutch\dutch_homecity_market_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\market_icon</portrait>
		<displaynamestringid>28997</displaynamestringid>
		<rolloverstringid>28998</rolloverstringid>
		<obtainabletechs>
			<tech x="0.5" y="2.0">HCShipEnvoyTeam</tech>
			<tech x="0.8" y="1.0">HCShipSettlers1</tech>
			<tech x="1.2" y="2.0">HCShipSettlers2</tech>
			<tech x="1.2" y="3.0">HCShipSettlers3</tech>
			<tech x="2.1" y="1.0">HCShipFoodCrates1</tech>
			<tech x="2.8" y="1.0">HCShipWoodCrates1</tech>
			<tech x="3.5" y="1.0">HCShipCoinCrates1</tech>
			<tech x="2.1" y="2.0">HCShipFoodCrates2</tech>
			<tech x="2.8" y="2.0">HCShipWoodCrates2</tech>
			<tech x="3.5" y="2.0">HCShipCoinCrates2</tech>
			<tech x="2.1" y="3.0">HCShipFoodCrates3</tech>
			<tech x="2.8" y="3.0">HCShipWoodCrates3</tech>
			<tech x="3.5" y="3.0">HCShipCoinCrates3</tech>
			<tech x="2.1" y="4.0">HCShipFoodCrates4</tech>
			<tech x="2.8" y="4.0">HCShipWoodCrates4</tech>
			<tech x="3.5" y="4.0">HCShipCoinCrates4</tech>
			<tech x="2.1" y="5.0">HCShipFoodCrates5</tech>
			<tech x="2.8" y="5.0">HCShipWoodCrates5</tech>
			<tech x="4.4" y="1.0">HCShipSheep1</tech>
			<tech x="4.4" y="2.0">HCShipSheep2</tech>
			<tech x="5.3" y="1.0">HCShipCoveredWagons</tech>
			<tech x="5.6" y="3.0">HCShipSurgeons</tech>
			<tech x="5.2" y="4.0">HCXPShipSurgeons2</tech>
			<tech x="6.0" y="4.0">HCXPMasterSurgeons</tech>
			<tech x="7.0" y="1.0">HCExplorerDutch</tech>
			<tech x="7.0" y="3.0">HCShipBalloons</tech>
			<tech x="7.0" y="5.0">HCXPAdvancedBalloon</tech>
		</obtainabletechs>
		<activetechs>
			<tech>HCShipSettlers1</tech>
			<tech>HCShipCoinCrates1</tech>
			<tech>HCShipWoodCrates1</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Academy</name>
		<visual>
			<file>dutch\dutch_academy.xml</file>
			<bone>bone_academy</bone>
		</visual>
		<uix>460</uix>
		<uiy>125</uiy>
		<camera>dutch\dutch_homecity_academy_camera.cam</camera>
		<widescreencamera>dutch\dutch_homecity_academy_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\academy_icon</portrait>
		<displaynamestringid>24965</displaynamestringid>
		<rolloverstringid>25533</rolloverstringid>
		<obtainabletechs>
			<tech x="0.0" y="2.0">HCShipPikemen1</tech>
			<tech x="0.0" y="3.0">HCShipPikemen2</tech>
			<tech x="0.7" y="1.0">HCShipHalberdiers1</tech>
			<tech x="0.7" y="2.0">HCShipHalberdiers2</tech>
			<tech x="0.7" y="3.0">HCShipHalberdiers3</tech>
			<tech x="0.0" y="4.0">HCXPShipHalberdiersRepeat</tech>
			<tech x="0.7" y="4.0">HCShipHalberdiers4</tech>
			<tech x="0.7" y="5.0">HCShipHalberdiers5</tech>
			<tech x="0.0" y="5.0">HCXPMilitaryReforms</tech>
			<tech x="1.9" y="1.0">HCShipSkirmishers1</tech>
			<tech x="1.9" y="2.0">HCShipSkirmishers2</tech>
			<tech x="1.6" y="3.0">HCShipSkirmishers3</tech>
			<tech x="1.6" y="5.0">HCShipSkirmishers5</tech>
			<tech x="2.3" y="3.0">HCInfantryDamageDutch</tech>
			<tech x="2.3" y="4.0">HCInfantryHitpointsDutchTeam</tech>
			<tech x="2.3" y="5.0">HCInfantryCombatDutch</tech>
			<tech x="3.2" y="1.0">HCShipHussars1</tech>
			<tech x="3.2" y="2.0">HCShipHussars2</tech>
			<tech x="3.2" y="3.0">HCShipHussars3</tech>
			<tech x="4.2" y="1.0">HCShipRuyters1</tech>
			<tech x="4.2" y="2.0">HCShipRuyters2</tech>
			<tech x="3.9" y="3.0">HCShipRuyters3</tech>
			<tech x="3.9" y="4.0">HCShipRuyters4</tech>
			<tech x="3.4" y="5.0">HCShipDutchCounterCavForce</tech>
			<tech x="3.9" y="7.0">HCShipRuyters5</tech>
			<tech x="4.6" y="3.0">HCCavalryCombatDutch</tech>
			<tech x="5.2" y="1.0">HCShipGrenadiers1</tech>
			<tech x="5.2" y="2.0">HCShipGrenadiers2</tech>
			<tech x="5.2" y="4.0">HCXPShipPetards1</tech>
			<tech x="5.9" y="1.0">HCShipFalconets1</tech>
			<tech x="5.9" y="2.0">HCShipFalconets2</tech>
			<tech x="5.9" y="3.0">HCShipCulverins1</tech>
			<tech x="6.6" y="1.0">HCAdvancedArtillery</tech>
			<tech x="6.6" y="3.0">HCShipCannons1</tech>
			<tech x="7.3" y="1.0">HCMortarsDamageDutchTeam</tech>
			<tech x="7.3" y="2.0">HCShipMortars1</tech>
			<tech x="7.3" y="7.0">HCXPShipMortarsTeam</tech>
		</obtainabletechs>
		<activetechs>
			<tech>HCShipPikemen1</tech>
			<tech>HCShipHalberdiers1</tech>
			<tech>HCShipHalberdiers2</tech>
			<tech>HCShipSkirmishers1</tech>
			<tech>HCShipHussars1</tech>
			<tech>HCShipRuyters1</tech>
			<tech>HCShipFalconets1</tech>
			<tech>HCAdvancedArtillery</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Cathedral</name>
		<visual>
			<file>dutch\dutch_cathedral.xml</file>
			<bone>bone_cathedral</bone>
		</visual>
		<uix>80</uix>
		<uiy>475</uiy>
		<camera>dutch\dutch_homecity_cathedral_camera.cam</camera>
		<widescreencamera>dutch\dutch_homecity_cathedral_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\cathedral_icon</portrait>
		<displaynamestringid>24969</displaynamestringid>
		<rolloverstringid>25538</rolloverstringid>
		<obtainabletechs>
			<tech x="0.0" y="1.0">HCNativeLore</tech>
			<tech x="0.0" y="2.0">HCNativeTreaties</tech>
			<tech x="0.0" y="3.0">HCNativeWarriors</tech>
			<tech x="0.8" y="4.0">HCNativeChampionsDutchTeam</tech>
			<tech x="0.0" y="5.0">HCAdvancedTradingPost</tech>
			<tech x="0.8" y="3.0">HCFencingSchool</tech>
			<tech x="1.5" y="3.0">HCRidingSchool</tech>
			<tech x="1.6" y="1.0">HCXPRanching</tech>
			<tech x="2.3" y="2.0">HCPioneers</tech>
			<tech x="2.3" y="3.0">HCImprovedBuildings</tech>
			<tech x="3.0" y="2.0">HCColonialMilitia</tech>
			<tech x="2.6" y="1.0">HCFrontierDefenses</tech>
			<tech x="3.0" y="3.0">HCAdvancedArsenal</tech>
			<tech x="3.0" y="4.0">HCFrontierDefenses2</tech>
			<tech x="3.7" y="1.0">HCUnlockFort</tech>
			<tech x="3.7" y="2.0">HCExtensiveFortifications</tech>
			<tech x="3.7" y="5.0">HCHeavyFortifications</tech>
			<tech x="3.7" y="6.0">HCXPUnlockFort2</tech>
			<tech x="4.4" y="1.0">HCXPShipSpies1</tech>
			<tech x="4.4" y="3.0">HCXPShipSpies2</tech>
			<tech x="4.4" y="7.0">HCXPAgents</tech>
			<tech x="5.1" y="1.0">HCBanks1</tech>
			<tech x="5.1" y="2.0">HCBanks2</tech>
			<tech x="5.1" y="5.0">HCBetterBanks</tech>
			<tech x="5.1" y="7.0">HCXPBankWagon</tech>
			<tech x="5.8" y="1.0">HCAdvancedMill</tech>
			<tech x="5.8" y="3.0">HCRoyalDecreeDutch</tech>
			<tech x="6.5" y="1.0">HCCheapMarketsTeam</tech>
			<tech x="6.5" y="2.0">HCAdvancedMarket</tech>
			<tech x="5.8" y="5.0">HCAdvancedPlantations</tech>
			<tech x="6.5" y="3.0">HCAdvancedDock</tech>
			<tech x="7.2" y="1.0">HCUnlockFactory</tech>
			<tech x="7.2" y="3.0">HCRobberBarons</tech>
		</obtainabletechs>
		<activetechs>
			<tech>HCCheapMarketsTeam</tech>
			<tech>HCBanks1</tech>
			<tech>HCFrontierDefenses</tech>
			<tech>HCUnlockFort</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>ManufacturingPlant</name>
		<visual>
			<file>dutch\dutch_manufacturingplant.xml</file>
			<bone>bone_plant</bone>
		</visual>
		<uix>450</uix>
		<uiy>275</uiy>
		<camera>dutch\dutch_homecity_manufacturing_plant_camera.cam</camera>
		<widescreencamera>dutch\dutch_homecity_plant_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\manufacturing_plant_icon</portrait>
		<displaynamestringid>24972</displaynamestringid>
		<rolloverstringid>25535</rolloverstringid>
		<obtainabletechs>
			<tech x="0.0" y="3.0">HCStonemasons</tech>
			<tech x="0.0" y="5.0">HCXPLandGrab</tech>
			<tech x="1.3" y="5.0">HCDutchEastIndiaCompany</tech>
			<tech x="1.3" y="1.0">HCFishMarket</tech>
			<tech x="0.9" y="3.0">HCRenderingPlant</tech>
			<tech x="1.6" y="3.0">HCSchooners</tech>
			<tech x="2.5" y="3.0">HCSawmills</tech>
			<tech x="2.5" y="5.0">HCExoticHardwoods</tech>
			<tech x="3.4" y="1.0">HCIronmonger</tech>
			<tech x="3.4" y="3.0">HCSilversmith</tech>
			<tech x="3.4" y="5.0">HCRoyalMint</tech>
			<tech x="3.4" y="7.0">HCXPSouthSeaBubble</tech>
			<tech x="4.3" y="1.0">HCFoodSilos</tech>
			<tech x="4.3" y="3.0">HCSustainableAgriculture</tech>
			<tech x="4.3" y="5.0">HCRefrigeration</tech>
			<tech x="4.3" y="6.0">HCXPColbertism</tech>
			<tech x="5.2" y="3.0">HCSpiceTradeTeam</tech>
			<tech x="5.2" y="5.0">HCMedicine</tech>
			<tech x="6.1" y="1.0">HCRumDistillery</tech>
			<tech x="6.1" y="2.0">HCCigarRoller</tech>
			<tech x="6.1" y="3.0">HCTextileMills</tech>
		</obtainabletechs>
		<activetechs/>
		<validunits/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Dock</name>
		<visual>
			<file>dutch\dutch_dock.xml</file>
			<bone>bone_dock</bone>
		</visual>
		<uix>200</uix>
		<uiy>250</uiy>
		<camera>dutch\dutch_homecity_dock_camera.cam</camera>
		<widescreencamera>dutch\dutch_homecity_dock_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\dock_icon</portrait>
		<displaynamestringid>35745</displaynamestringid>
		<rolloverstringid>35746</rolloverstringid>
		<obtainabletechs>
			<tech x="0.8" y="1.0">HCShipCaravels1</tech>
			<tech x="0.4" y="2.0">HCShipCaravels2</tech>
			<tech x="1.1" y="2.0">HCShipFluyts1</tech>
			<tech x="0.8" y="3.0">HCShipFluyts2</tech>
			<tech x="0.8" y="5.0">HCShipDutchRaidingFleet</tech>
			<tech x="0.8" y="7.0">HCXPAdmiralTromp</tech>
			<tech x="1.5" y="3.0">HCShipFrigates</tech>
			<tech x="2.2" y="4.0">HCNavalCombat</tech>
			<tech x="1.5" y="4.0">HCShipMonitors</tech>
			<tech x="1.5" y="7.0">HCXPShipMonitorsTeam</tech>
			<tech x="2.6" y="1.0">HCAdmirality</tech>
			<tech x="3.9" y="3.0">HCMercsLandsknecht2</tech>
			<tech x="3.2" y="4.0">HCXPMercsFusiliers</tech>
			<tech x="3.2" y="7.0">HCXPMercsFusiliersRepeat</tech>
			<tech x="4.6" y="3.0">HCMercsSwissPikemen</tech>
			<tech x="3.9" y="4.0">HCMercsBlackRiders</tech>
			<tech x="4.6" y="4.0">HCMercsHackapells</tech>
			<tech x="3.9" y="5.0">HCMercsHolyRoman</tech>
			<tech x="4.6" y="5.0">HCMercsHighland</tech>
			<tech x="5.3" y="5.0">HCMercenaryLoyalty</tech>
			<tech x="5.3" y="6.0">HCXPMercsGreatCannon</tech>
			<tech x="4.2" y="1.0">HCXPDanceHall</tech>
			<tech x="6.0" y="1.0">HCPrivateers</tech>
			<tech x="6.0" y="3.0">HCPrivateers2</tech>
			<tech x="6.0" y="5.0">HCPrivateersTeam</tech>
			<tech x="6.0" y="7.0">HCPrivateersRepeat</tech>
			<tech x="4.6" y="7.0">HCXPCaribAlliesRepeat</tech>
		</obtainabletechs>
		<activetechs/>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Customization</name>
		<camera>dutch\dutch_homecity_camera.cam</camera>
		<widescreencamera>dutch\dutch_homecity_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\dock_icon</portrait>
		<displaynamestringid>24966</displaynamestringid>
		<rolloverstringid>25540</rolloverstringid>
		<customizationbuilding>1</customizationbuilding>
	</building>
	<waypoints>
		<waypoint>
			<bone>bone_firework01</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework02</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework03</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework04</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework05</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_vendor01</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor02</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor03</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor04</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor05</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor06</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor07</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor08</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_01</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_02</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_03</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_04</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_05</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_06</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_07</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_08</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_09</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_10</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_11</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_12</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_13</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_14</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_15</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_16</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_17</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_18</bone>
			<exit>1</exit>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_19</bone>
			<exit>1</exit>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_20</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_21</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_22</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_23</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_24</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_25</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_26</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_27</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_28</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_29</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_30</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_31</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_32</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_33</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_34</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_35</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_36</bone>
			<dock>1</dock>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_37</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_38</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_39</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_40</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_41</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_42</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_43</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_44</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_45</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_46</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_47</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_fishing</bone>
			<fishingarea>1</fishingarea>
		</waypoint>
		<waypoint>
			<bone>bone_shipment_start</bone>
			<shipmentstart>1</shipmentstart>
		</waypoint>
		<waypoint>
			<bone>bone_shipment_end</bone>
			<shipmentend>1</shipmentend>
		</waypoint>
	</waypoints>
	<obtainableprops>
		<prop>StageCoachRoyal</prop>
		<prop>Torchy</prop>
		<prop>Juggler</prop>
		<prop>PeasantVendor</prop>
		<prop>MiddleClassMusician</prop>
		<prop>MiddleClassPreacher</prop>
		<prop>PeasantPainter</prop>
		<prop>Drunk</prop>
		<prop>NiceLady</prop>
		<prop>PeasantFisherman</prop>
		<prop>Thug</prop>
		<prop>UnitChats</prop>
		<prop active="1">Dutch_LightSet1</prop>
		<prop>Dutch_LightSet2</prop>
		<prop>Dutch_AcadProp01</prop>
		<prop>Dutch_AcadProp02</prop>
		<prop>Dutch_AcadProp03</prop>
		<prop>Dutch_AcadProp04</prop>
		<prop>Dutch_AcadProp05</prop>
		<prop>Dutch_AcadProp06</prop>
		<prop>Dutch_MarketProp01</prop>
		<prop>Dutch_MarketProp02</prop>
		<prop>Dutch_MarketProp03</prop>
		<prop>Dutch_CathProp01</prop>
		<prop>Dutch_PlantProp01</prop>
		<prop>Dutch_PlantProp02</prop>
		<prop>Dutch_PlantProp03</prop>
		<prop>Dutch_PlantProp04</prop>
		<prop>Dutch_DockProp01</prop>
		<prop>Dutch_DockProp02</prop>
		<prop>Dutch_DockProp03</prop>
		<prop>Dutch_DockProp04</prop>
		<prop>Dutch_DockProp05</prop>
		<prop active="1">Dutch_NWTCTexture0</prop>
		<prop>Dutch_NWTCTexture1</prop>
		<prop>Dutch_NWTCTexture2</prop>
		<prop>Dutch_NWTCTexture3</prop>
		<prop>Dutch_NWTCTexture4</prop>
		<prop>Dutch_NWTCTexture5</prop>
		<prop>Dutch_NWTCTexture6</prop>
		<prop>Dutch_NWTCTexture7</prop>
		<prop active="1">Dutch_AcademyTexture0</prop>
		<prop>Dutch_AcademyTexture1</prop>
		<prop>Dutch_AcademyTexture2</prop>
		<prop>Dutch_AcademyTexture3</prop>
		<prop>Dutch_AcademyTexture4</prop>
		<prop>Dutch_AcademyTexture5</prop>
		<prop>Dutch_AcademyTexture6</prop>
		<prop>Dutch_AcademyTexture7</prop>
		<prop active="1">Dutch_ManuPlantTexture0</prop>
		<prop>Dutch_ManuPlantTexture1</prop>
		<prop>Dutch_ManuPlantTexture2</prop>
		<prop>Dutch_ManuPlantTexture3</prop>
		<prop>Dutch_ManuPlantTexture4</prop>
		<prop>Dutch_ManuPlantTexture5</prop>
		<prop>Dutch_ManuPlantTexture6</prop>
		<prop>Dutch_ManuPlantTexture7</prop>
		<prop active="1">Dutch_CathedralTexture0</prop>
		<prop>Dutch_CathedralTexture1</prop>
		<prop>Dutch_CathedralTexture2</prop>
		<prop>Dutch_CathedralTexture3</prop>
		<prop active="1">Dutch_DockTexture0</prop>
		<prop>Dutch_DockTexture1</prop>
		<prop>Dutch_DockTexture2</prop>
		<prop>Dutch_DockTexture3</prop>
		<prop>Dutch_DockTexture4</prop>
		<prop>Dutch_DockTexture5</prop>
		<prop>Dutch_DockTexture6</prop>
		<prop>Dutch_DockTexture7</prop>
	</obtainableprops>
	<door>
		<building>Academy</building>
		<enterposition>
			<bone>bone_door_opening</bone>
			<building>Academy</building>
		</enterposition>
		<exitposition>
			<bone>bone_unit_spawn</bone>
			<building>Academy</building>
		</exitposition>
		<prop>
			<name>AcademyDoor</name>
			<position>
				<bone>bone_doors</bone>
				<building>Academy</building>
			</position>
			<visual>homecity\buildings_west\academy_doors.xml</visual>
		</prop>
	</door>
</homecity>