<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<submodel>
		male
		<component>
			male
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>4.5</width>
				<height>7.5</height>
				<zoffset>0.50</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
			<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_idle</file>
			<weight>300</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_squat</file>
			<weight>300</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
			<weight>75</weight>
		</assetreference>
			<component>male</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
				<tag type="FootstepLeft">0.9</tag>
				<tag type="FootstepRight">2.4</tag>
			</assetreference>
			<component>male</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.72</tag>
			</assetreference>
			<component>male</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
				<tag type="FootstepLeft">0.9</tag>
				<tag type="FootstepRight">2.4</tag>
			</assetreference>
			<component>male</component>
		</anim>
	</submodel>
	<submodel>
		female
		<component>
			female
			<assetreference type="GrannyModel">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant</file>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture isfakeshadow="1">shadows_selections\shadow_circle_64x64</texture>
				<selectedtexture>shadows_selections\selection_oval_32x64</selectedtexture>
				<width>4.5</width>
				<height>7.5</height>
				<zoffset>0.50</zoffset>
			</decal>
		</component>
		<anim>
			Idle
			<assetreference type="GrannyAnim">
			<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_idle</file>
			<weight>300</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_squat</file>
			<weight>300</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
			<weight>75</weight>
		</assetreference>
			<component>female</component>
		</anim>
		<anim>
			Walk
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
				<tag type="FootstepLeft">0.9</tag>
				<tag type="FootstepRight">2.4</tag>
			</assetreference>
			<component>female</component>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
				<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">2.16</tag>
			</assetreference>
			<component>female</component>
		</anim>
		<anim>
			Run
			<assetreference type="GrannyAnim">
				<file>buildings\asian_civs\spc\saltpeter_site\SaltPeter_elephant_stomp</file>
				<tag type="FootstepLeft">0.9</tag>
				<tag type="FootstepRight">2.4</tag>
			</assetreference>
			<component>female</component>
		</anim>
	</submodel>
	<component>
		<logic type="Variation">
			<data/>
			<data>
				<submodelref ref="male"/>
			</data>
			<data>
				<submodelref ref="female"/>
			</data>
		</logic>
	</component>
</animfile>