<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_master</definebone>
	<definebone>bone_muzzlel01</definebone>
	<definebone>bone_muzzlel02</definebone>
	<definebone>bone_muzzlel03</definebone>
	<definebone>bone_muzzlel04</definebone>
	<definebone>bone_muzzlel05</definebone>
	<definebone>bone_muzzlel06</definebone>
	<definebone>bone_muzzler01</definebone>
	<definebone>bone_muzzler02</definebone>
	<definebone>bone_muzzler03</definebone>
	<definebone>bone_muzzler04</definebone>
	<definebone>bone_muzzler05</definebone>
	<definebone>bone_muzzler06</definebone>
	<definebone>bone_debris_1a</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_2a</definebone>
	<definebone>bone_debris_2b</definebone>
	<definebone>bone_debris_3a</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_1c</definebone>
	<definebone>bone_debris_2c</definebone>
	<definebone>bone_rowr01</definebone>
	<definebone>bone_rowr02</definebone>
	<definebone>bone_rowr03</definebone>
	<definebone>bone_rowr04</definebone>
	<definebone>bone_rowr05</definebone>
	<definebone>bone_rowr06</definebone>
	<definebone>bone_rowr07</definebone>
	<definebone>bone_rowl01</definebone>
	<definebone>bone_rowl02</definebone>
	<definebone>bone_rowl03</definebone>
	<definebone>bone_rowl04</definebone>
	<definebone>bone_rowl05</definebone>
	<definebone>bone_rowl06</definebone>
	<definebone>bone_rowl07</definebone>
	<definebone>bone_debris_5c</definebone>
	<definebone>boneimpact01</definebone>
	<definebone>boneimpact02</definebone>
	<definebone>boneimpact03</definebone>
	<definebone>boneimpact04</definebone>
	<definebone>boneimpact05</definebone>
	<definebone>bone_Death_2</definebone>
	<definebone>bone_Death_1</definebone>
	<definebone>bone_Death_3</definebone>
	<definebone>bone_garrisonflag</definebone>
	<definebone>bone_String</definebone>
	<definebone>bone_R_fl</definebone>
	<definebone>bone_L_fl</definebone>
	<attachment>
                attachment_boat_ripple
                <component>
                        boat_ripple
                        <assetreference type="ParticleSystem">
                                <file>units\naval\galleon\galleon_idle_ripple.particle</file>
                        </assetreference>
                </component>
                <anim>
                        Idle
                        <component>boat_ripple</component>
                </anim>
        </attachment>
        <attachment>
                attachment_wake_splash
                <component>
                        wake_splash
                        <assetreference type="ParticleSystem">
                                <file>units\naval\galleon\galleon_wakefoam_large.particle</file>
                        </assetreference>
                </component>
                <anim>
                        Idle
                        <component>wake_splash</component>
                </anim>
        </attachment>
        <attachment>
                attachment_wake_front_splash
                <component>
                        wake_front_splash
                        <assetreference type="ParticleSystem">
                                <file>units\naval\galleon\galleon_wake_front.particle</file>
                        </assetreference>
                </component>
                <anim>
                        Idle
                        <component>wake_front_splash</component>
                </anim>
        </attachment>
        <attachment>
                DeathWaterFoam
                <component>
                        foam
                        <assetreference type="ParticleSystem">
                                <file>effects\water_effects\shp_dest_foamRing.particle</file>
                        </assetreference>
                </component>
                <anim>
                        None
                        <component>foam</component>
                </anim>
        </attachment>
        <attachment>
                DeathWaterSpray2
                <component>
                        spray2
                        <assetreference type="ParticleSystem">
                                <file>effects\water_effects\shp_dest_foamSpray.particle</file>
                        </assetreference>
                </component>
                <anim>
                        None
                        <component>spray2</component>
                </anim>
        </attachment>
        <attachment>
                DeathWaterSteam
                <component>
                        steam
                        <assetreference type="ParticleSystem">
                                <file>effects\water_effects\shp_dest_foamSteam.particle</file>
                        </assetreference>
                </component>
                <anim>
                        None
                        <component>steam</component>
                </anim>
        </attachment>
        <attachment>
                DeathWaterFade
                <component>
                        fade
                        <assetreference type="ParticleSystem">
                                <file>effects\water_effects\shp_dest_foamFade.particle</file>
                        </assetreference>
                </component>
                <anim>
                        None
                        <component>fade</component>
                </anim>
        </attachment>
        <attachment>
                DeathWaterRipple
                <component>
                        ripple
                        <assetreference type="ParticleSystem">
                                <file>effects\water_effects\shp_dest_shockwave.particle</file>
                        </assetreference>
                </component>
                <anim>
                        None
                        <component>ripple</component>
                </anim>
        </attachment>
        <component>
                Frigate
                <logic type="LowPoly">
                        <normal>
                                <logic type="Destruction">
                                        <p1>
                                                <assetreference type="GrannyModel">
                                                        <file>units\asians\spc\treasure_ship\spc_treasure_boat_dmg</file>
                                                </assetreference>
                                        </p1>
                                        <p99>
                                                <assetreference type="GrannyModel">
                                                        <file>units\asians\spc\treasure_ship\spc_treasure_ship_stage_final</file>
                                                </assetreference>
                                        </p99>
                                </logic>
                        </normal>
                        <lowpoly>
                                <assetreference type="GrannyModel">
                                        <file>units\asians\spc\treasure_ship\spc_treasure_ship_stage_final</file>
                                </assetreference>
                        </lowpoly>
                </logic>
                <decal>
                        <effecttype>default</effecttype>
                        <selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
                        <width>12.00</width>
                        <height>20.00</height>
                </decal>
                <watersplash>
                        <texture>units\naval\colony_ship\colony_ship_hullmask</texture>
                        <width>10.0</width>
                        <height>10.0</height>
                </watersplash>
        </component>
        <component>
                Death
                <assetreference type="GrannyModel">
                        <file>units\asians\spc\treasure_ship\spc_treasure_ship_final_death</file>
                </assetreference>
                <decal>
                        <effecttype>default</effecttype>
                        <selectedtexture>shadows_selections\selection_oval_64x128</selectedtexture>
                        <width>12.00</width>
                        <height>20.00</height>
                </decal>
                <watersplash>
                        <texture>units\naval\colony_ship\colony_ship_hullmask</texture>
                        <width>10.0</width>
                        <height>10.0</height>
                </watersplash>
        </component>
        <anim>
                Idle
                <assetreference type="GrannyAnim">
                        <file>units\asians\naval\fuchuan\fuchuan_idle</file>
                </assetreference>
                <component>Frigate</component>
                <simskeleton>
                        <model>units\asians\naval\fuchuan\fuchuan_damaged</model>
                        <damagetemplate>units\asians\naval\fuchuan\fuchuan_dmg.dmg</damagetemplate>
                </simskeleton>
        </anim>
        <anim>
                Death
                <assetreference type="GrannyAnim">
                        <file>units\asians\naval\fuchuan\fuchuan_death</file>
                </assetreference>
                <component>death</component>
                <attach a="DeathWaterFoam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
                <attach a="DeathWaterSpray2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
                <attach a="DeathWaterSteam" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
                <attach a="DeathWaterRipple" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
                <attach a="DeathWaterFade" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
        </anim>
        <anim>
                Walk
                <assetreference type="GrannyAnim">
                        <file>units\asians\naval\fuchuan\fuchuan_walk</file>
                </assetreference>
                <component>Frigate</component>
                <simskeleton>
                        <model>units\asians\naval\fuchuan\fuchuan_damaged</model>
                        <damagetemplate>units\asians\naval\fuchuan\fuchuan_dmg.dmg</damagetemplate>
                </simskeleton>
        </anim>
</animfile>