<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="69148">Discover</name>
		<type>Discover</type>
		<anim>Pickup</anim>
		<maxrange>0.2</maxrange>
		<rate type="AbstractNuggetLand">1.0</rate>
	</action>
	<action>
		<name stringid="69147">Build</name>
		<type>Build</type>
		<anim>Build</anim>
		<maxrange>0.2</maxrange>
		<rate type="Building">1.0</rate>
	</action>
	<action>
		<name stringid="38134">HandAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>HandAttack</anim>
		<idleanim>CombatIdle</idleanim>
		<maxrange>1.75</maxrange>
		<impacteffect>effects\impacts\melee_no_weapon</impacteffect>
		<rate type="Unit">1.0 </rate>
		<targetspeedboost>1</targetspeedboost>
	</action>
	<action>
		<name stringid="38131">CoverHandAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>HandAttack</anim>
		<idleanim>CombatIdle</idleanim>
		<maxrange>1.75</maxrange>
		<impacteffect>effects\impacts\melee_no_weapon</impacteffect>
		<rate type="Unit">1.0 </rate>
		<targetspeedboost>1</targetspeedboost>
	</action>
	<action>
		<name stringid="38118">BuildingAttack</name>
		<type>Attack</type>
		<rangedlogic>1</rangedlogic>
		<maxrange>6</maxrange>
		<rate type="LogicalTypeShipsAndBuildings">1.0 </rate>
		<attackaction>1</attackaction>
		<speedboost>1</speedboost>
		<anim>Raze_Attack</anim>
		<idleanim>Raze_Idle</idleanim>
		<impacteffect>effects\impacts\torch</impacteffect>
		<projectile>TorchProjectile</projectile>
	</action>
	<action>
		<name stringid="38118">CoverBuildingAttack</name>
		<type>Attack</type>
		<rangedlogic>1</rangedlogic>
		<maxrange>6</maxrange>
		<rate type="LogicalTypeShipsAndBuildings">1.0 </rate>
		<attackaction>1</attackaction>
		<speedboost>1</speedboost>
		<anim>Raze_Attack</anim>
		<idleanim>Raze_Idle</idleanim>
		<impacteffect>effects\impacts\torch</impacteffect>
		<projectile>TorchProjectile</projectile>
	</action>
	<action>
		<name stringid="38124">Stun</name>
		<type>StunAttack</type>
		<anim>stun_attack</anim>
		<idleanim>CombatIdle</idleanim>
		<rangedlogic>1</rangedlogic>
		<maxrange>16</maxrange>
		<damage>75</damage>
		<impacteffect>effects\impacts\arrow</impacteffect>
		<rate type="Guardian">1.0 </rate>
		<rof>1</rof>
		<maxheight>0</maxheight>
		<accuracy>1</accuracy>
		<accuracyreductionfactor>0</accuracyreductionfactor>
		<aimbonus>5</aimbonus>
		<trackrating>12</trackrating>
		<projectile>ypShuriken</projectile>
		<instantballistics>0</instantballistics>
	</action>
	<action>
		<name stringid="68995">RoundhouseAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<anim>Swashbuckler</anim>
		<idleanim>CombatIdle</idleanim>
		<rangedlogic>1</rangedlogic>
		<maxrange>2</maxrange>
		<impacteffect>effects\impacts\melee_no_weapon</impacteffect>
		<rate type="Guardian">1.0 </rate>
		<rate type="Unit">1.0 </rate>
		<basedamagecap>1</basedamagecap>
		<projectile>InvisibleProjectile</projectile>
		<impacteffect>effects\impacts\melee_no_weapon</impacteffect>
		<throw>1</throw>
		<impactforcemin>500.0f</impactforcemin>
		<impactforcemax>800.0f</impactforcemax>
		<outerdamageareadistance>.45</outerdamageareadistance>
		<outerdamageareafactor>.5</outerdamageareafactor>
		<impactlaunchangle>65.0</impactlaunchangle>
		<areasortmode>Directional</areasortmode>
		<targetground>1</targetground>
		<numberbounces>0</numberbounces>
		<basedamagecap>1</basedamagecap>
		<perfectaccuracy>1</perfectaccuracy>
	</action>
	<action>
		<name stringid="70488">Heal</name>
		<type>Heal</type>
		<active>0</active>
		<maxrange>12</maxrange>
		<rate type="LogicalTypeHealed">10.0</rate>
		<anim>Heal</anim>
	</action>
	<action>
		<name stringid="69189">DiscipleHPAura</name>
		<type>AutoRangedModify</type>
		<modifyprotoid>ypMonkDisciple</modifyprotoid>
		<active>0</active>
		<maxrange>24</maxrange>
		<persistent>1</persistent>
		<modifytype>MaxHP</modifytype>
		<modifymultiplier>1.1</modifymultiplier>
		<modelattachment>effects\ypack_auras\daimyopower.xml</modelattachment>
		<modelattachmentbone>bonethatdoesntexist</modelattachmentbone>
	</action>
	<action>
		<name stringid="69190">DiscipleDMGAura</name>
		<type>AutoRangedModify</type>
		<modifyprotoid>ypMonkDisciple</modifyprotoid>
		<active>0</active>
		<maxrange>24</maxrange>
		<persistent>1</persistent>
		<modifytype>Damage</modifytype>
		<modifymultiplier>1.1</modifymultiplier>
		<modelattachment>effects\ypack_auras\daimyopower.xml</modelattachment>
		<modelattachmentbone>bonethatdoesntexist</modelattachmentbone>
	</action>
	<tactic>
		Melee
		<action priority="1">BuildingAttack</action>
		<action priority="100">HandAttack</action>
		<action priority="75">Stun</action>
		<action priority="2">RoundhouseAttack</action>
		<action>Build</action>
		<action>Discover</action>
		<action>Heal</action>
		<action>DiscipleHPAura</action>
		<action>DiscipleDMGAura</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
	</tactic>
	<tactic>
		Defend
		<action priority="1">BuildingAttack</action>
		<action priority="100">HandAttack</action>
		<action priority="75">Stun</action>
		<action priority="2">RoundhouseAttack</action>
		<action>Build</action>
		<action>Discover</action>
		<action>Heal</action>
		<action>DiscipleHPAura</action>
		<action>DiscipleDMGAura</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
	</tactic>
	<tactic>
		Cover
		<speedmodifier>0.5</speedmodifier>
		<action priority="1">BuildingAttack</action>
		<action priority="100">HandAttack</action>
		<action priority="75">Stun</action>
		<action priority="2">RoundhouseAttack</action>
		<action>Build</action>
		<action>Discover</action>
		<action>Heal</action>
		<action>DiscipleHPAura</action>
		<action>DiscipleDMGAura</action>
		<attacktype>LogicalTypeHandUnitsAttack</attacktype>
		<autoattacktype>LogicalTypeHandUnitsAutoAttack</autoattacktype>
		<attackresponsetype>LogicalTypeHandUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
	</tactic>
</tactics>