n_restore_cover_nameid_id "不倦守护";
n_restore_cover_descid_id "在战斗中呐喊助威，让战士忘却疲劳，以重新焕发的活力去掩护友军。";
n_restore_cover_effectid_id "回复友军的援护次数。";
n_death_blow_nameid_id "拼死一击";
n_death_blow_descid_id "凶狠而鲁莽的一击，对敌人是致死的威胁，但对攻击者本身也很危险。";
n_death_blow_effectid_id "以减少自身生命为代价的强力攻击。";
n_wirlwind_nameid_id "旋风斩";
n_wirlwind_descid_id "提升攻击力，旋身攻击周身的敌人。";
n_wirlwind_effectid_id "提升攻击力，旋身攻击周身的敌人。";
n_paralyze_nameid_id "麻痹";
n_paralyze_descid_id "寒冰攫住了目标，使之无法行动，将可怕的对手变为了无助的孩童。";
n_paralyze_effectid_id "麻痹敌方目标，使之无法移动或攻击。";
n_poison_nameid_id "施毒";
n_poison_descid_id "这种毒液只要皮肤上沾上一滴，就能带来焦灼的痛苦……更不用说将这一整瓶丢向敌人了。";
n_poison_effectid_id "使敌方目标中毒，每回合减少 %d 生命";
n_extra_attack_nameid_id "蓄力";
n_extra_attack_descid_id "蓄积实力，然后爆发出猛烈的一击。";
n_extra_attack_effectid_id "在下一回合可攻击两次。";
n_morph_Empire_nameid_id "变形";
n_morph_Empire_descid_id "依圣父的意志，帝国的敌人被变化为了普普通通的农民，这样一来他们会对降临这片土地的灾厄与苦难有更为深切的体会。";
n_morph_Empire_effectid_id "将所选敌人变为农民。";
n_morph_Legion_nameid_id "变形";
n_morph_Legion_descid_id "暗黑魔法使对厉害敌人的畏惧烟消云散。它可将敌人化为贝斯里森最为脆弱的劣仆，玩弄于股掌之间。";
n_morph_Legion_effectid_id "将所选敌人变为魔童。";
n_morph_Elves_nameid_id "变形";
n_morph_Elves_descid_id "因着把敌人变成野狼，精灵法师让它真实地体验到猎杀的感觉，当然，是作为被猎杀的那一方。";
n_morph_Elves_effectid_id "将所选敌人变为野狼。";
n_polymorph_Empire_nameid_id "化形";
n_polymorph_Empire_descid_id "蒙赐着圣父的荣光，友军的身体覆上了活体铠甲，在激烈的肉搏战中有效地保护了受术者。";
n_polymorph_Empire_effectid_id "将所选友军变为活体铠甲。";
n_polymorph_Legion_nameid_id "化形";
n_polymorph_Legion_descid_id "用魔法扭曲目标的身体，增强骨骼的坚固和肌肉的柔韧，使极为软弱的邪教徒都能挺身战斗。";
n_polymorph_Legion_effectid_id "将所选友军变为魔物。";
n_polymorph_Elves_nameid_id "化形";
n_polymorph_Elves_descid_id "自然的魔力充入目标体内，将其转化为完美而威猛的独角兽。";
n_polymorph_Elves_effectid_id "将所选友军变为独角兽。";
n_summon_Empire_nameid_id "召唤术";
n_summon_Empire_descid_id "这些巨人们对帝国的召唤者唯命是从，不觉痛苦地与他的敌人战斗——这比它们破坏性的威力更为可怕。";
n_summon_Empire_effectid_id "召唤魔像成为友军。";
n_summon_Legion_nameid_id "召唤术";
n_summon_Legion_descid_id "作为地狱中畸变的怪物，魔物犹如一条训练有素的猎犬一样，随时听候召唤它的妖术师的命令。";
n_summon_Legion_effectid_id "召唤魔物成为友军。";
n_summon_Elves_nameid_id "召唤术";
n_summon_Elves_descid_id "危险度不亚于其美丽的生物，毫不犹豫地应召唤而来。即使要面对死亡也在所不惜。";
n_summon_Elves_effectid_id "召唤独角兽成为友军。";
n_invulnerability_nameid_id "障壁术";
n_invulnerability_descid_id "魔法障壁包裹着施放者，赋予了他短暂但却彻底的防护。";
n_invulnerability_effectid_id "单位不受任何魔法伤害。";
n_push_nameid_id "击退";
n_push_descid_id "猛力的一推。虽然这样无法对敌人造成什么实际伤害，却能将其从弱小的部队旁边赶开。战士凭这低劣的一招，却已救下了众多队中伤员的性命。";
n_push_effectid_id "将敌方目标推后。";
n_stack_forward_nameid_id "催动";
n_stack_forward_descid_id "能量流入了目标体内，危机的氛围催促着他。可以惊讶地发现：他早于那些敌人行动，率先发起了进攻。";
n_stack_forward_effectid_id "将本方目标的行动顺序提前。";
n_stack_backward_nameid_id "延滞";
n_stack_backward_descid_id "绝对的淡漠压倒了受术者，他精神涣散，反应迟慢。周围的一切不断地变化循环，而他却对此困惑不已。";
n_stack_backward_effectid_id "将敌方目标的行动顺序推后。";
n_teleport_me_nameid_id "自我传送";
n_teleport_me_descid_id "这是法师们出于胆小所发明的，看来是个无害的魔法。对粗心大意的敌人来说它会是一个致命的陷阱——失去目标的刀砍斧斫尽是空挥，而到达安全地带的法师则可进行报复性的反击。";
n_teleport_me_effectid_id "传送移动至战场上的指定地点。";
n_teleport_me_random_nameid_id "随机传送";
n_teleport_me_random_descid_id "不可预知性完全抵消了这一魔法易学易懂的特色——连初学者都能使用它。";
n_teleport_me_random_effectid_id "传送移动至战场上的随机地点。";
n_teleport_friend_nameid_id "传送术";
n_teleport_friend_descid_id "将本方目标传至战场上的指定地点。";
n_teleport_friend_effectid_id "将本方目标传至战场上的指定地点。";
n_teleport_enemy_nameid_id "传动术";
n_teleport_enemy_descid_id "将敌方目标传至战场上的指定地点。";
n_teleport_enemy_effectid_id "将敌方目标传至战场上的指定地点。";
n_revive_nameid_id "复活术";
n_revive_descid_id "真正的英雄蒙赐了神祗最优渥的礼物——他将可以挽回其队友的生命。";
n_revive_effectid_id "复活死亡的友军。";
n_dispel_buff_nameid_id "废除";
n_dispel_buff_descid_id "揭开符咒的强化，驱散敌人的保护魔法，大大方便了本方、包括自身的行动。";
n_dispel_buff_effectid_id "消除目标身上的有益效果。";
n_dispel_debuff_nameid_id "净除";
n_dispel_debuff_descid_id "哪怕最为强力的诅咒也无法抵御这一魔法，使受术者不再困于其影响。";
n_dispel_debuff_effectid_id "消除目标身上的不良效果。";
n_wall_Empire_nameid_id "设障术";
n_wall_Empire_descid_id "在战场上制造魔法障碍。";
n_wall_Empire_effectid_id "在战场上制造魔法障碍。";
n_delete_wall_nameid_id "除障术";
n_delete_wall_descid_id "移除战场上的魔法障碍。";
n_delete_wall_effectid_id "移除战场上的魔法障碍。";
n_skill_def_nameid_id "盔甲专精";
n_skill_def_descid_id "英雄不仅要学习如何运用武器，还须熟练地利用盔甲进行拆挡。";
n_skill_def_effectid_id "%d 护甲";
n_skill_leadership_nameid_id "领导能力";
n_skill_leadership_descid_id "可多带领 %d 名兵士";
n_skill_leadership_effectid_id "可多带领 %d 名兵士";
n_skill_vit_nameid_id "公牛体魄";
n_skill_vit_descid_id "%d 耐力";
n_skill_vit_effectid_id "%d 耐力";
n_skill_int_nameid_id "精妙智慧";
n_skill_int_descid_id "%d 智力";
n_skill_int_effectid_id "%d 智力";
n_skill_int_effectid_id "%d 智力";
n_skill_res_air_nameid_id "气系魔法防护";
n_skill_res_air_descid_id "%d 气系魔法防御";
n_skill_res_air_effectid_id "%d 气系魔法防御";
n_skill_res_death_nameid_id "死系魔法防护";
n_skill_res_death_descid_id "%d 死系魔法防御";
n_skill_res_death_effectid_id "%d 死系魔法防御";
n_skill_res_earth_nameid_id "土系魔法防护";
n_skill_res_earth_descid_id "%d 土系魔法防御";
n_skill_res_earth_effectid_id "%d 土系魔法防御";
n_skill_res_fire_nameid_id "火系魔法防护";
n_skill_res_fire_descid_id "%d 火系魔法防御";
n_skill_res_fire_effectid_id "%d 火系魔法防御";
n_skill_res_mind_nameid_id "心智魔法防护";
n_skill_res_mind_descid_id "%d 心智魔法防御";
n_skill_res_mind_effectid_id "%d 心智魔法防御";
n_skill_res_water_nameid_id "水系魔法防护";
n_skill_res_water_descid_id "%d 水系魔法防御";
n_skill_res_water_effectid_id "%d 水系魔法防御";
n_skill_pathfinder_nameid_id "探路";
n_skill_pathfinder_descid_id "%d 大地图移动点数";
n_skill_pathfinder_effectid_id "%d 大地图移动点数";
n_skill_battle_pathfinder_nameid_id "机动策略";
n_skill_battle_pathfinder_descid_id "%d 战场移动力";
n_skill_battle_pathfinder_effectid_id "%d 战场移动力";
n_skill_str_nameid_id "非凡力量";
n_skill_str_descid_id "%d 力量";
n_skill_str_effectid_id "%d 力量";
n_skill_dex_nameid_id "卓越敏捷";
n_skill_dex_descid_id "%d 敏捷";
n_skill_dex_effectid_id "%d 敏捷";
n_skill_agi_nameid_id "灵猫反射";
n_skill_agi_descid_id "%d 灵巧";
n_skill_agi_effectid_id "%d 灵巧";
n_skill_ini_nameid_id "风驰电掣";
n_skill_ini_descid_id "%d 主动";
n_skill_ini_effectid_id "%d 主动";
n_skill_steal_nameid_id "盗窃";
n_skill_steal_descid_id "尝试偷取目标的物品";
n_skill_steal_effectid_id "尝试偷取目标的物品";
n_skill_duel_nameid_id "挑衅";
n_skill_duel_descid_id "向敌英雄提出决斗的挑战";
n_skill_duel_effectid_id "向敌英雄提出决斗的挑战";
n_skill_Envenom_nameid_id "毒害";
n_skill_Envenom_descid_id "敌单位所有属性减少 d%";
n_skill_Envenom_effectid_id "敌单位所有属性减少 d%";
n_petrify_nameid_id "石化";
n_petrify_descid_id "将灵活的肌肉和关节变成沉重的云岩，使对方几乎不能行动。";
n_petrify_effectid_id "石化敌方目标，使之无法移动或攻击。";
n_poison_strike_nameid_id "毒击";
n_poison_strike_descid_id "猛毒随攻击进入了目标的血液，缓慢地抽取其生命。";
n_poison_strike_effectid_id "使敌方目标中毒，中毒的目标每回合损失 d% 生命。";
n_petrify_mass_nameid_id "俑化";
n_petrify_mass_descid_id "将灵活的肌肉和关节变成沉重的云岩，使对方几乎不能行动。";
n_petrify_mass_effectid_id "石化范围内的敌人，使之无法移动或攻击。";
n_weakness_nameid_id "弱化";
n_weakness_descid_id "这股冥界最为黑暗的角落所吹来的腥风充满了凄悯与悲恸，会夺走兵士的力量与战意。";
n_weakness_effectid_id "降低力量、智力和敏捷";
n_burning_strike_nameid_id "火鞭";
n_burning_strike_descid_id "附着于鞭梢上的火焰不易扑灭，这燃烧的怒火足以造成难以治愈的灼伤。";
n_burning_strike_effectid_id "点燃敌方目标，使其每回合损失 d% 生命。";
n_morph_Legion_mass_nameid_id "激转";
n_morph_Legion_mass_descid_id "暗黑魔法使对厉害敌人的畏惧烟消云散。它可将敌人化为贝斯里森最为脆弱的劣仆，玩弄于股掌之间。";
n_morph_Legion_mass_effectid_id "将范围内的敌人变为魔童。";
n_frost_shot_nameid_id "寒冰箭";
n_frost_shot_descid_id "冰寒透入骨髓，限制了移动，并且将身体的组织逐渐碎成冰屑。";
n_frost_shot_effectid_id "冻结敌方目标，使其减速，且每回合损失 d% 生命";
n_burning_shot_nameid_id "火炎箭";
n_burning_shot_descid_id "附着于箭矢上的火焰不易扑灭，这燃烧的怒火足以造成难以治愈的灼伤。";
n_burning_shot_effectid_id "点燃敌方目标，使其每回合损失 d% 生命。";
n_buff_resistall_nameid_id "森之祝福";
n_buff_resistall_descid_id "沙沙的树叶围裹起目标，形成了一道防护所有魔法攻击的屏障。";
n_buff_resistall_effectid_id "全队所有魔法防御增加 %d";
n_buff_resist_fire_all_nameid_id "太阳祝福";
n_buff_resist_fire_all_descid_id "这天体的温暖不分昼夜地惠及世界，保护其追随者们不受邪火的侵害。";
n_buff_resist_fire_all_effectid_id "全队火系魔法防御增加 %d";
n_buff_resist_air_all_nameid_id "风之护壁";
n_buff_resist_air_all_descid_id "暴风的吟唱中无疑透着威胁，但你若成为了它的朋友，它带给你的只会是好消息。";
n_buff_resist_air_all_effectid_id "全队气系魔法防御增加 %d";
n_skill_immune_weapon_nameid_id "物理攻击免疫";
n_skill_immune_weapon_descid_id "免疫所有物理攻击";
n_skill_immune_weapon_effectid_id "免疫所有物理攻击";
n_immobilize_nameid_id "固化";
n_immobilize_descid_id "在斗争历史持续的战斗中，用罩网或陷阱使敌人无法移动的花招谈不上新鲜。";
n_immobilize_effectid_id "使敌人无法移动";
n_summon_air_elemental_nameid_id "气元素召唤";
n_summon_air_elemental_descid_id "气元素乃父神低级的仆役，对它们进行召唤是元素领域的一项基本训练。";
n_summon_air_elemental_effectid_id "召唤气元素成为友军。";
n_debuff_reduce_armor_nameid_id "锈蚀";
n_debuff_reduce_armor_descid_id "一切都不能永恒，精钢都会屈服于无情的时间之流。但魔法同样也会令它变得锈迹斑斑。";
n_debuff_reduce_armor_effectid_id "降低护甲。";
n_defform_doppleganger_nameid_id "幻形";
n_defform_doppleganger_descid_id "用魔法扭曲目标的身体，增强骨骼的坚固和肌肉的柔韧，使极为软弱的邪教徒都能挺身战斗。";
n_defform_doppleganger_effectid_id "拟照目标变化本身";
n_lightning_bolt_nameid_id "闪电球";
n_lightning_bolt_descid_id "圣怒是严酷而可怕的，质疑他的目标是谁、以及他的目的是否正当都是毫无意义的。";
n_lightning_bolt_effectid_id "对敌人造成气系伤害。";
n_earthquake_nameid_id "地震";
n_earthquake_descid_id "有的人还认为一击便能撼动大地的泰坦只存在于神话传说中……";
n_earthquake_effectid_id "对全体敌人造成土系伤害。";
n_miasma_nameid_id "瘴气";
n_miasma_descid_id "用毒烟和腐物造成疾病和中毒。";
n_miasma_effectid_id "用毒烟和腐物造成疾病和中毒。";
n_buff_ap_nameid_id "疾速";
n_buff_ap_descid_id "下回合增加 %d 点移动力";
n_buff_ap_effectid_id "下回合增加 %d 点移动力";
n_buff_regen_nameid_id "再生";
n_buff_regen_descid_id "每回合恢复 %d 生命值";
n_buff_regen_effectid_id "每回合恢复 %d 生命值";
n_statue_nameid_id "雕像化";
n_statue_descid_id "化为坚固但无法移动的雕像。";
n_statue_effectid_id "化为坚固但无法移动的雕像。";
n_debuff_resist_air_nameid_id "神咒";
n_debuff_resist_air_descid_id "气系魔法防御降低";
n_debuff_resist_air_effectid_id "气系魔法防御降低";
n_animate_dead_nameid_id "死者重生";
n_animate_dead_descid_id "复活死亡的友军。";
n_animate_dead_effectid_id "复活死亡的友军。";
n_summon_zombie_nameid_id "驱役亡灵";
n_summon_zombie_descid_id "召唤埋于地下的僵尸。";
n_summon_zombie_effectid_id "召唤埋于地下的僵尸。";
n_fireball_nameid_id "火球术";
n_fireball_descid_id "施放火球对敌人进行范围攻击";
n_fireball_effectid_id "施放火球对敌人进行范围攻击";
n_summon_hellhound_nameid_id "地狱犬召唤";
n_summon_hellhound_descid_id "召唤：地狱犬";
n_summon_hellhound_effectid_id "召唤：地狱犬";
n_skill_info_boss_nameid_id "坚定不移";
n_skill_info_boss_descid_id "不受拟形、传送等魔法影响，不能移动，且本队均无法逃离战场。";
n_skill_info_boss_effectid_id "不受拟形、传送等魔法影响，不能移动，且本队均无法逃离战场。";
n_skill_info_doublestrike_nameid_id "连击";
n_skill_info_doublestrike_descid_id "连续进行两次攻击";
n_skill_info_doublestrike_effectid_id "连续进行两次攻击";
n_cannibal_nameid_id "吞食";
n_cannibal_descid_id "以仪式吸取目标生命值回复体力。";
n_cannibal_effectid_id "以仪式吸取目标生命值回复体力。";
n_rage_nameid_id "暴怒";
n_rage_descid_id "因沸腾的怒火而增加力量，但命中率降低。";
n_rage_effectid_id "因沸腾的怒火而增加力量，但命中率降低。";
n_summon_living_armor_nameid_id "活体铠甲召唤";
n_summon_living_armor_descid_id "召唤：活体铠甲";
n_summon_living_armor_effectid_id "召唤：活体铠甲";
n_buff_dex_nameid_id "鹰之眼";
n_buff_dex_descid_id "增加所选友军的敏捷";
n_buff_dex_effectid_id "增加所选友军的敏捷";
n_skill_nighthunter_nameid_id "暗夜猎人";
n_skill_nighthunter_descid_id "黑夜时敏捷提升";
n_skill_nighthunter_effectid_id "黑夜时敏捷提升";
n_skill_warrior_of_light_nameid_id "光明战士";
n_skill_warrior_of_light_descid_id "白天时力量提升";
n_skill_warrior_of_light_effectid_id "白天时力量提升";
n_skill_child_of_sun_nameid_id "太阳之子";
n_skill_child_of_sun_descid_id "白天时智力提升";
n_skill_child_of_sun_effectid_id "白天时智力提升";
n_skill_shadowhide_nameid_id "影伏";
n_skill_shadowhide_descid_id "黑夜时灵巧提升";
n_skill_shadowhide_effectid_id "黑夜时灵巧提升";
