//effect localization
AllstatsMid_buble	"全属性 + %d";
AllstatsMax_buble	"全属性 + %d";
CounterN	"装甲";
CounterD	"+ %d 护甲";
CounterMin_buble	"+ %d 护甲";
CounterMid_buble	"+ %d 护甲";
CounterPow_buble	"+ %d 护甲";
CounterMax_buble	"+ %d 护甲";
CritN	"致命打击";
CritD	"+ %d 致命一击率";
CritMin_buble	"+ %d 致命一击率";
CritMid_buble	"+ %d 致命一击率";
CritMax_buble	"+ %d 致命一击率";
RegenN	"生命回复";
RegenD	"每回合 + %d 生命值";
RegenMin_buble	"每回合 + %d 生命值";
RegenMax_buble	"每回合 + %d 生命值";
DefN	"装甲 ";
DefD	" + %d 护甲";
DefMin_buble	"+ %d 护甲";
DefMid_buble	"+ %d 护甲";
DefMax_buble	"+ %d 护甲";
VitN	"祝福";
VitD	" +  %d 耐力";
VitMin_buble	"+ %d 耐力";
VitMid_buble	"+ %d 耐力";
VitPow_buble	"+ %d 耐力";
VitMax_buble	"+ %d 耐力";
ResFireN	"火系魔法防护";
ResFireD	" +  %d 火系魔法防御";
ResFireMin_buble	"+ %d 火系魔法防御";
ResFireMid_buble	"+ %d 火系魔法防御";
ResFireMax_buble	"+ %d 火系魔法防御";
ResWaterN	"水系魔法防护";
ResWaterD	" +  %d 水系魔法防御";
ResWaterMin_buble	"+ %d 水系魔法防御";
ResWaterMid_buble	"+ %d 水系魔法防御";
ResWaterMax_buble	"+ %d 水系魔法防御";
ResDeathN	"死系魔法防护";
ResDeathD	" +  %d 死系魔法防御";
ResDeathMin_buble	"+ %d 死系魔法防御";
ResDeathMid_buble	"+ %d 死系魔法防御";
ResDeathMax_buble	"+ %d 死系魔法防御";
ResAirN	"气系魔法防护";
ResAirD	" +  %d 气系魔法防御";
ResAirMin_buble	"+ %d 气系魔法防御";
ResAirMid_buble	"+ %d 气系魔法防御";
ResAirMax_buble	"+ %d 气系魔法防御";
ResEarthN	"土系魔法防护";
ResEarthD	" +  %d 土系魔法防御";
ResEarthMin_buble	"+ %d 土系魔法防御";
ResEarthMid_buble	"+ %d 土系魔法防御";
ResEarthMax_buble	"+ %d 土系魔法防御";
ResMindN	"心智魔法防护";
ResMindD	" +  %d 心智魔法防御";
ResMindMin_buble	"+ %d 心智魔法防御";
ResMindMid_buble	"+ %d 心智魔法防御";
ResMindMax_buble	"+ %d 心智魔法防御";
ResAllN	"魔法防护";
ResAllD	" +  %d 所有魔法防御";
ResAllMin_buble	"+ %d 所有魔法防御";
ResAllMid_buble	"+ %d 所有魔法防御";
ResAllMax_buble	"+ %d 所有魔法防御";
CurseMinN	"诅咒";
CurseMinD	"每回合受到 %d 火系魔法伤害";
CurseMin_buble	"每回合+ %d 伤害";
CurseMid_buble	"每回合+ %d 伤害";
CursePow_buble	"每回合+ %d 伤害";
CurseMax_buble	"每回合+ %d 伤害";
PoisonMinN	"猛毒";
PoisonMinD	"每回合受到 %d 死系魔法伤害";
PoisonMin_buble	"每回合+ %d 伤害(毒)";
PoisonMax_buble	"每回合+ %d 伤害(毒)";
StopFreezeN	"冰洁";
StopFreezeD	"单位被冻住，无法移动。";
StopFreeze_buble	"冰洁";
StopStone_buble	"石化";
AllstatsDecN	"虚弱";
AllstatsDecD	"所有属性 %d";
AllstatsDecMin_buble	"全属性 %d";
AllstatsDecMid_buble	"全属性 %d";
AllstatsDecMax_buble	"全属性 %d";
CounterDecN	"破甲";
CounterDecD	"%d 护甲";
CounterDecMin_buble	"%d 护甲";
CounterDecMid_buble	"%d 护甲";
CounterDecPow_buble	"%d 护甲";
CounterDecMax_buble	"%d 护甲";
CritDecN	"致命打击";
CritDecD	"%d 造成致命一击的机率";
CritDecMin_buble	"%d 护甲";
CritDecMid_buble	"%d 护甲";
CritDecMax_buble	"%d 护甲";
DefDecN	"装甲";
DefDecD	"%d 护甲";
DefDecMin_buble	"%d 护甲";
DefDecMid_buble	"%d 护甲";
DefDecPow_buble	"%d 护甲";
DefDecMax_buble	"%d 护甲";
VitDecN	"祝福";
VitDecD	"%d 耐力";
VitDecMin_buble	"%d 生命";
VitDecMid_buble	"%d 生命";
VitDecMax_buble	"%d 生命";
ResFireDecN	"火魔法弱点";
ResFireDecD	"%d 火系魔法防御";
ResFireDecMin_buble	"%d 火系魔法防御";
ResFireDecMid_buble	"%d 火系魔法防御";
ResFireDecMax_buble	"%d 火系魔法防御";
ResWaterDecN	"水魔法弱点";
ResWaterDecD	"%d 水系魔法防御";
ResWaterDecMin_buble	"%d 水系魔法防御";
ResWaterDecMid_buble	"%d 水系魔法防御";
ResWaterDecMax_buble	"%d 水系魔法防御";
ResDeathDecN	"死亡魔法弱点";
ResDeathDecD	"%d 死系魔法防御";
ResDeathDecMin_buble	"%d 死系魔法防御";
ResDeathDecMid_buble	"%d 死系魔法防御";
ResDeathDecMax_buble	"%d 死系魔法防御";
ResAirDecN	"气魔法弱点";
ResAirDecD	"%d 气系魔法防御";
ResAirDecMin_buble	"%d 气系魔法防御";
ResAirDecMid_buble	"%d 气系魔法防御";
ResAirDecMax_buble	"%d 气系魔法防御";
ResEarthDecN	"土魔法弱点";
ResEarthDecD	"%d 土系魔法防御";
ResEarthDecMin_buble	"%d 土系魔法防御";
ResEarthDecMid_buble	"%d 土系魔法防御";
ResEarthDecMax_buble	"%d 土系魔法防御";
ResMindDecN	"心智魔法弱点";
ResMindDecD	"%d 心智魔法防御";
ResMindDecMin_buble	"%d 心智魔法防御";
ResMindDecMid_buble	"%d 心智魔法防御";
ResMindDecMax_buble	"%d 心智魔法防御";
ResAllDecN	"魔法弱点";
ResAllDecD	"%d 所有魔法防御";
ResAllDecMin_buble	"%d 所有魔法防御";
ResAllDecMid_buble	"%d 所有魔法防御";
ResAllDecMax_buble	"%d 所有魔法防御";
ApMin_buble	"+ %d 移动力";
ApMid_buble	"+ %d 移动力";
ApMax_buble	"+ %d 移动力";
ApBat_buble	"+ %d 移动力";
HealMiz_buble	"+ %d HP";
HealMin_buble	"+ %d HP";
HealMid_buble	"+ %d HP";
HealPow_buble	"+ %d HP";
HealMax_buble	"+ %d HP";
ResurrectMin_buble	"复活";
ResurrectMid_buble	"复活";
ResurrectMax_buble	"复活";
CastFireMin_buble	" %d 生命";
CastFireMid_buble	" %d 生命";
CastFirePow_buble	" %d 生命";
CastFireMax_buble	" %d 生命";
CastEarthMin_buble	" %d 生命";
CastEarthMid_buble	" %d 生命";
CastEarthPow_buble	" %d 生命";
CastEarthMax_buble	" %d 生命";
CastAirMin_buble	" %d 生命";
CastAirMid_buble	" %d 生命";
CastAirPow_buble	" %d 生命";
CastAirMax_buble	" %d 生命";
CastWaterMin_buble	" %d 生命";
CastWaterMid_buble	" %d 生命";
CastWaterPow_buble	" %d 生命";
CastWaterMax_buble	" %d 生命";
ApMinDec_buble	"%d 移动力";
ApMidDec_buble	"%d 移动力";
ApMaxDec_buble	"%d 移动力";
ApBatDec_buble	"%d 移动力";
PolymorphN	"幻化";
PolymorphD	"将单位变化成魔童。
各项属性将在效果消失后恢复原状";
Polymorph_buble	"变形";
Goldmin_buble	"+ %d 金钱";
Goldmed_buble	"+ %d 金钱";
Goldmax_buble	"+ %d 金钱";
Stonemin_buble	"+ %d 矿石";
Stonemed_buble	"+ %d 矿石";
Stonemax_buble	"+ %d 矿石";
SkEfArmageddonN	"恶咒";
SkEfArmageddonD	"每回合受到 %d 火系魔法伤害";
SkEfBuffAgiN	"潜灵";
SkEfBuffAgiD	"+ %d 灵巧";
SkEfBuffAgiPN	"模范";
SkEfBuffAgiPD	"+ %d 灵巧";
SkEfBuffDefPN	"强化";
SkEfBuffDefPD	"+ %d 护甲";
SkEfBuffDexN	"技艺";
SkEfBuffDexD	"+%d 敏捷";
SkEfBuffDexPN	"如风";
SkEfBuffDexPD	"+%d 敏捷";
SkEfBuffImMageN	"魔法障壁";
SkEfBuffImMageD	"免疫所有魔法";
SkEfBuffStatsPN	"佑福";
SkEfBuffStatsPD	"全属性 +%d";
SkEfCoverN	"卫护";
SkEfCoverD	"+%d 援护次数";
SkEfDebuffAgiN	"";
SkEfDebuffAgiD	"";
SkEfDebuffArrowN	"";
SkEfDebuffArrowD	"";
SkEfDebuffBlindN	"致盲";
SkEfDebuffBlindD	" %d 回合内无法行动";
SkEfDebuffDefN	"破防";
SkEfDebuffDefD	"%d 护甲";
SkEfDebuffPoisonN	"";
SkEfDebuffPoisonD	"";
SkEfDebuffStopN	"昏厥";
SkEfDebuffStopD	" %d 回合内无法行动";
SkEfDefposeN	"防御";
SkEfDefposeD	"+ %d 护甲
%d 攻击";
SkEfEnchantPoisonN	"";
SkEfEnchantPoisonD	"";
SkEfExtraAttackN	"准备";
SkEfExtraAttackD	"下回合可攻击两次";
SkEfFrostArrowN	"冰箭";
SkEfFrostArrowD	"%d 战场移动力
每回合造成 %d 水系伤害";
SkEfUltraAttackN	"聚能";
SkEfUltraAttackD	"基本攻击 %d%";
SkEfTest_effectN	"测试";
SkEfTest_effectD	"基本攻击 %d%";
!test_effect_buble	"+ %d 37";
SkEfMapDemoralizeN	"沮丧";
SkEfMapDemoralizeD	"全属性 %d";
SkEfMapDebuffResN	"元素之咒诅";
SkEfMapDebuffResD	"%d%% 所有魔法防御";
SkEfMapDebuffAccuracyN	"磨折";
SkEfMapDebuffAccuracyD	"基本攻击 %d";
EndOutBattleN	"脱逃";
EndOutBattleD	"兵士将从战场上逃离";
Arena_EndOutBattle_buble	"兵士正要逃跑";
