// unit_kill
unit_kill_name_bronze "和平主义者"
unit_kill_desc_bronze "这一术语并不能表达其真意，和平主义者就是不愿让血垢染上自己的佩剑。"
str_unit_kill_CN "歼灭部队 %d%%";
// unit_kill
unit_kill_name_silver "猛将"
unit_kill_desc_silver "猛将对敌人毫不留情，神挡杀神，佛挡杀佛。"
str_unit_kill_CN "歼灭部队 %d%%";
// unit_kill
unit_kill_name_gold "杀戮狂人"
unit_kill_desc_gold "放过敌人，死亡就离你不远了。"
str_unit_kill_CN "歼灭部队 %d%%";
// fog_of_war
fog_of_war_name_bronze "旅人"
fog_of_war_desc_bronze "那些怠于穿山越岭，探索未知的普通英雄都只能算作旅人的一员。"
str_fog_of_war_CN "勘察版图 %d%%";
// fog_of_war
fog_of_war_name_silver "探索者"
fog_of_war_desc_silver "任何真正的探索者都愿将新的地域标上地图。"
str_fog_of_war_CN "勘察版图 %d%%";
// fog_of_war
fog_of_war_name_gold "大冒险家"
fog_of_war_desc_gold "只有走遍天涯海角的伟大英雄才有资格被称作大冒险家。"
str_fog_of_war_CN "勘察版图 %d%%";
// territory
territory_name_bronze "侵袭者"
territory_desc_bronze "侵袭者对夺取周边地区的所有权兴趣不大。"
str_territory_CN "侵占版图 %d%%";
// territory
territory_name_silver "征服家"
territory_desc_silver "那些威权远播四方的统帅被称为征服家。"
str_territory_CN "侵占版图 %d%%";
// territory
territory_name_gold "霸主"
territory_desc_gold "若周边地区均震服于你的统治，你便是当然的一方霸主。"
str_territory_CN "侵占版图 %d%%";
// chest
chest_name_bronze "探宝者"
chest_desc_bronze "探宝者偶尔也会找到几件有意思的宝物。"
str_chest_CN "收集宝物 %d%%";
// chest
chest_name_silver "寻宝猎人"
chest_desc_silver "寻宝猎人几乎总会知道到哪去找那些强大的宝物。"
str_chest_CN "收集宝物 %d%%";
// chest
chest_name_gold "收藏家"
chest_desc_gold "要是你从头到脚都穿戴着强力宝物，你就是当之无愧的收藏家。"
str_chest_CN "收集宝物 %d%%";
// buildings
buildings_name_bronze "匠人"
buildings_desc_bronze "匠人只造军事行动所必需的建筑。"
str_buildings_CN "建造建筑 %d%%";
// buildings
buildings_name_silver "工头"
buildings_desc_silver "工头竭尽所能地规划城市发展的蓝图，能派上用场的建筑他都想建。"
str_buildings_CN "建造建筑 %d%%";
// buildings
buildings_name_gold "建筑师"
buildings_desc_gold "建筑师的目标是把所有可造的建筑都造齐，城市在他的营造下发展极为迅速。"
str_buildings_CN "建造建筑 %d%%";
// game_loads
game_loads_name_bronze "懦夫"
game_loads_desc_bronze "懦夫常常要等待做好万全的准备。"
str_game_loads_CN "重载次数 %d";
// game_loads
game_loads_name_silver "审慎者"
game_loads_desc_silver "审慎者颇有远见，他总是三思而后行。"
str_game_loads_CN "重载次数 %d";
// game_loads
game_loads_name_gold "勇士"
game_loads_desc_gold "勇士总会毫不犹豫地投身于战场的最前线。"
str_game_loads_CN "重载次数 %d";
// defeats
defeats_name_bronze "训练靶"
defeats_desc_bronze "虽说胜败乃兵家常事，但你所统辖部队的士兵背地里还是把你叫做训练靶。"
str_defeats_CN "败战比率 %d%%";
// defeats
defeats_name_silver "老兵"
defeats_desc_silver "老兵只要取胜的次数能与失败拉平就心满意足了。"
str_defeats_CN "败战比率 %d%%";
// defeats
defeats_name_gold "不败者"
defeats_desc_gold "无数的胜利和微不足道的损失成就了不败者所向披靡的辉煌光环。"
str_defeats_CN "败战次数 %d%%";
// magic_use
magic_use_name_bronze "魔法学徒"
magic_use_desc_bronze "魔法学徒更依赖于自己的部队，只偶尔用用他的魔法能力。"
str_magic_use_CN "使用魔法 %d";
// magic_use
magic_use_name_silver "魔法师"
magic_use_desc_silver "魔法师知道法术的好处，他一有机会就使用法术。"
str_magic_use_CN "使用魔法 %d";
// magic_use
magic_use_name_gold "大魔导士"
magic_use_desc_gold "唯有那些只凭高超魔法便能横扫敌军的人，方有资格称为大魔导士。"
str_magic_use_CN "使用魔法 %d";
// potion_use
potion_use_name_bronze "戒药者"
potion_use_desc_bronze "你是众所周知的戒药者，因为你完全不肯饮用任何药剂。"
str_potion_use_CN "使用药剂 %d";
// potion_use
potion_use_name_silver "品药师"
potion_use_desc_silver "品药师明了药剂的重要性，每遇重要的战斗便会服用。"
str_potion_use_CN "使用药剂 %d";
// potion_use
potion_use_name_gold "药罐子"
potion_use_desc_gold "药罐子虽未意识到自己是多么地嗜药，却常会听到背后传来的偷笑。"
str_potion_use_CN "使用药剂 %d";
// hero_hire
hero_hire_name_bronze "独孤"
hero_hire_desc_bronze "独孤英雄只相信自己的力量，并不需要什么忠诚的副手。"
str_hero_hire_CN "雇用英雄 %d";
// hero_hire
hero_hire_name_silver "领导者"
hero_hire_desc_silver "数位忠心耿耿的英雄在真正领导者的权威下组成了牢固的阵线。"
str_hero_hire_CN "雇用英雄 %d";
// hero_hire
hero_hire_name_gold "指挥官"
hero_hire_desc_gold "指挥官是老道的战略大师，只有他才能控制好他追随者们的庞大军队。"
str_hero_hire_CN "雇用英雄 %d";
// gold_gather
gold_gather_name_bronze "贫民"
gold_gather_desc_bronze "虽然身上捉襟见肘，库房徒剩四壁并不意味着贫民无法在战斗中取胜，但说不定你的敌人用钱就能把你砸倒。"
str_gold_gather_CN "收集金钱 %d";
// gold_gather
gold_gather_name_silver "富人"
gold_gather_desc_silver "富人的包中叮铛作响，库中金山堆藏，只要王国的财富可资使用，它便能在正轨之上稳固前行。"
str_gold_gather_CN "收集金钱 %d";
// gold_gather
gold_gather_name_gold "暴发户"
gold_gather_desc_gold "他们背地里都叫你暴发户，不过你是不会去在意这些妒忌心重的失败者的。"
str_gold_gather_CN "收集金钱 %d";
// stone_gather
stone_gather_name_bronze "矿工"
stone_gather_desc_bronze "建筑不是矿工的长项，因为你的矿料存货连一座小镇都建不起来。"
str_stone_gather_CN "采掘矿石 %d";
// stone_gather
stone_gather_name_silver "矿石商人"
stone_gather_desc_silver "可靠的矿石储备使矿石商人完全可以主持建造城市中的任何一栋建筑。"
str_stone_gather_CN "采掘矿石 %d";
// stone_gather
stone_gather_name_gold "采石场主"
stone_gather_desc_gold "你的矿石储备惊动了整个世界，在掌权者眼中，你就等同于采石场主。"
str_stone_gather_CN "采掘矿石 %d";
// mhell_gather
mhell_gather_name_bronze "火之民"
mhell_gather_desc_bronze "你不需要多少火系法力便可取胜。"
str_mhell_gather_CN "火系法力 %d";
// mhell_gather
mhell_gather_name_silver "操火者"
mhell_gather_desc_silver "你对火系法力的积累成为了你成功的契机。"
str_mhell_gather_CN "火系法力 %d";
// mhell_gather
mhell_gather_name_gold "火之卫士"
mhell_gather_desc_gold "作为火系法力的真正拥有者，火之卫士会将这股巨大的地狱能量全数用于实现其计划。"
str_mhell_gather_CN "火系法力 %d";
// mearth_gather
mearth_gather_name_bronze "土之民"
mearth_gather_desc_bronze "你的土系法力储量匮乏，在你的征程中很少使用这一系魔法。"
str_mearth_gather_CN "土系法力 %d";
// mearth_gather
mearth_gather_name_silver "操土者"
mearth_gather_desc_silver "土系法力足够可供你在必要的时候使出魔法来。"
str_mearth_gather_CN "土系法力 %d";
// mearth_gather
mearth_gather_name_gold "土之卫士"
mearth_gather_desc_gold "土之卫士拥有海量的土之法力，对其来说几乎没有什么做不到的。"
str_mearth_gather_CN "土系法力 %d";
// mlife_gather
mlife_gather_name_bronze "灵之民"
mlife_gather_desc_bronze "你只收集到了一丁点儿的生命法力。"
str_mlife_gather_CN "生命法力 %d";
// mlife_gather
mlife_gather_name_silver "操灵者"
mlife_gather_desc_silver "你已收集到了足够你放手一搏的生命法力。"
str_mlife_gather_CN "生命法力 %d";
// mlife_gather
mlife_gather_name_gold "灵之卫士"
mlife_gather_desc_gold "灵之卫士拥有巨量的生命法力，也就等于拥有了极为惊人的力量。"
str_mlife_gather_CN "生命法力 %d";
// long_way
long_way_name_bronze "漫步者"
long_way_desc_bronze "漫步者总是毫无曲折地直接冲向目的地，他对那些未探索过的小径与方位无甚兴趣。"
str_long_way_CN "行军路程 %d";
// long_way
long_way_name_silver "寻路人"
long_way_desc_silver "寻路人喜好边寻找最佳捷径边游荡，探索各种隐秘的小径和未标明的通道。"
str_long_way_CN "行军路程 %d";
// long_way
long_way_name_gold "旅行家"
long_way_desc_gold "旅行家们遍寻所有可能的通路和方位。"
str_long_way_CN "行军路程 %d";
// dungeons
dungeons_name_bronze "有心人"
dungeons_desc_bronze "有心人有时会对宝屋里有什么非常好奇……"
str_dungeons_CN "清剿宝屋 %d";
// dungeons
dungeons_name_silver "探险家"
dungeons_desc_silver "探险家从小就逛遍了所有的阁楼与地下室，世上到底还有多少秘密未被发掘？"
str_dungeons_CN "清剿宝屋 %d";
// dungeons
dungeons_name_gold "掠夺者"
dungeons_desc_gold "搜寻各类古代废墟和神秘遗迹乃是真正掠夺者的激情所在。"
str_dungeons_CN "清剿宝屋 %d";
// heal
heal_name_bronze "药师"
heal_desc_bronze "药师对付些小毛小病不在话下，而且还能处理一些伤患。"
str_heal_CN "有效治疗 %d";
// heal
heal_name_silver "治愈者"
heal_desc_silver "治愈者的身上看不到一道伤口，而且在帮其追随者止血上也花费了不少工夫。"
str_heal_CN "有效治疗 %d";
// heal
heal_name_gold "神医"
heal_desc_gold "因着你对病人无微不至的关怀和对伤员的呵护，你获得了神医称号！"
str_heal_CN "有效治疗 %d";
// ressurect
ressurect_name_bronze "宿命论者"
ressurect_desc_bronze "宿命论者相信天命，不愿去复活他们战死的兵士。"
str_ressurect_CN "复活兵士 %d";
// ressurect
ressurect_name_silver "庇护人"
ressurect_desc_silver "虽然命运轻易就会将你的兵士带往莫提斯的殿堂，但庇护人是绝不会这么简单就放弃他的追随者的。"
str_ressurect_CN "复活兵士 %d";
// ressurect
ressurect_name_gold "圣手"
ressurect_desc_gold "英雄的圣手不让其军队在死亡的殿堂里逗留，由自己牢牢把握命运，而不给它任何机会。"
str_ressurect_CN "复活兵士 %d";
// damage
damage_name_bronze "贤士"
damage_desc_bronze "贤士们认为正面对抗不一定通向胜利。"
str_damage_CN "造成伤害 %d";
// damage
damage_name_silver "战略家"
damage_desc_silver "战略家努力避免不利的战斗，而享受着击溃敌人的快乐。"
str_damage_CN "造成伤害 %d";
// damage
damage_name_gold "毁灭者"
damage_desc_gold "毁灭者会将阻碍他的所有敌军根除，大战之后没有敌人可以生还。"
str_damage_CN "造成伤害 %d";

// all_missions_accomplished
all_missions_accomplished_name_gold "复兴历史的见证人"
all_missions_accomplished_desc_gold "你成为了少数几个熟悉复兴时期整个历史的见证人之一。"
str_all_missions_accomplished_CN "所有任务完成 %d";